Alright so any perk you buy you will lose upon death, but any perks obtained from a drop you will keep when revived? So obviously It's something wrong with the script seems alright to me but I could be missing something,
For two weapons now the sounds I convert don't work for them Is there an extra step for weapon sounds? I have the correct custom sound names setup In the weapons.csv for the STG and I made a new .csv for my custom weapons that has the fire sound, fire sound plr, reload, and reload plr lines all having the correct names for the sound and In the weapon file I changed the sounds to match the custom sound names and these sounds do convert and I copied the sounds from the raw/sounds folder and pasted them Into my mapname sounds folder and they are checked In launcher, I have built the mod and compiled the map with the new sounds selected but when I go In game and grab the weapons and shoot them to see how they sound there Is no sound at all Post Merge: January 17, 2014, 03:17:39 amAny ideas? Still can't get the sounds to work on the weapons
I'm using the tutorial above for the perk drops and It works just It only drops the stock perks and not the black ops perks/custom perks, It says It's supposed to automatically find the perks If the machine Is on the map and give the perks to you at random but that's not working for me, also when I set It to give the perks after power Is turned on I will go to turn the power on and the power up still doesn't give me the perks when grabbed
So I was just putting down some textures and remembered I had forgotten to add one so I saved and exited radiant then went to asset manager, I then converted the .tga to an IWI and put It under my images folder, then I built the mod with everything checked and opened up radiant to put the texture In but now whenever I try to load the map It grabs all the textures I have used then nothing else happens and the map doesn't show up, I thought everything had gotten deleted at first then I noticed In the top left of radiant It says unnamed.map instead of my map, other maps load fine I just spent 4 hours mapping I hope I didn't lose all my progress Post Merge: January 09, 2014, 01:49:11 pmI also just noticed It says no worldspawn In map
Silly question but how do you rotate the FX? I'm trying to put In a spotlight but the beam Is pointing toward the sky and I wan't It pointing toward an object
Hey I did the tutorial for bams black ops perks and the perks work everything's fine except the perk limit, I set It to 4 but I can still buy more than 4 perks
alright so i have zone4 and zone5 and they are two seperate doors in the same room, i go to open zone5 door and the zombies in zone4 spawn now i looked at the script structs for the zone4 spawners (they are risers) and they all say "zone4_spawner_rise" and i looked at the trigger for the zone4 door and it says "enter_zone4" and i looked at the trigger for zone5 door and it says "enter_zone5" the zombies in zone4 only spawn when zone5 is opened
i dont know where these weapons came from but for some reason there is a snub nose revolver and a skorpion in my map and there might be others as well but they dont show up as guns they show up as the default weapon so i was wondering where the files for these guns might be located so i can remove them
alright so i cant load the map until i fix these i guess i never even knew this .gsc was here but heres what the console told me i just got these after adding a door and i just deleted it and the trigger and i still get these errors i made a copy of my mapname.gsc and deleted everything in there and put another mapname.gsc script in and changed the to and i still got the error so i dont think it has anything to do with the mapname.gsc but im not sure heres my erwachen.gsc script havent found out what exactly is causing this yet
alright so i cant load the map until i fix these i guess i never even knew this .gsc was here but heres what the console told me i just got these after adding a door and i just deleted it and the trigger and i still get these errors
alright so im trying to add in a 3 trigger activated song for my map so i have a new .gsc with this in it and i setup the sound alias so it looks like this and in mod builder i have "sound,erwachen_song" and "sound,easter_egg,,all_sp" the sound itself was converted properly and it is in my mapname/sounds folder, i made the 3 triggers in radiant and the kvp for trigger 1 is "targetname, teddy1" and i put teddy2 on trigger 2 etc so i go into the map and activate all the triggers and nothing plays so i thought i would try to see if it was a script i messed up so i setup a trigger multiple and put the kvp as "targetname,new_sound" and "script_string,test" test is the soundalias name so i went into the map again and walked into the trig and nothing played so im thinking it has something to do with the alias but cant figure out what