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Messages - ihmiskeho

Added new images. Haven't had much time to work on this map since summer. Also the map file got corrupted and I lost about a months work.
 but progress should be faster now.

What's new:
-New lighting
-Afterlife somewhat functions properly with proper anims and models
-Four wonder weapons now done
6 years ago
1. A few days before Halloween.
2. Depends if by custom skins you mean custom models and not zombie skins made with paint. And if they fit the theme of the map.
3. Do as you wish.
4. As long as they fit the theme. If you're making a map that has futuristic/modern stuff, WaW weapons shouldn't be used. But if your map takes place in WW2 then sure (although you could use some weapons from other games that fit the time period, for example BO2 M1911 etc).
6 years ago
How do I get the modtools?  I try to look it up but somehow the internet has Black Ops 1 confused with Black ops 3, so I havent found anything but wayyyy off search results.
Should be there
https://github.com/Nukem9/LinkerMod
6 years ago
Well looks like I'm going back to WaW modding then  :D
A big thank you to both Stuffy and Tom for the work you put into this as it's arguably one of the feature-packed and best mods out there!

One question: If you make anything custom to this mod (custom bosses/objectives for example), is it possible to make it so that these also give xp and rewards or would it mess up something?
6 years ago
Watch your step! You don't want to get muddy...
6 years ago
So some of you might remember a damn broken and underwhelming zombie map called Hanoi:
https://www.ugx-mods.com/forum/index.php/topic,11867.0.html

During the transition from WaW to BO3 I made some barebons new features for this map but never updated it.
Now my question is, would you be interested in this project? Would you play it?

It requires a lot of fixes and most new features are heavily unfinished so it wouldn't be released instantly. I just want to know if anyone is interested, or would I simply be doing a ton of work for nothing.

What you could expect from this remaster:
-New bosses (and final boss battle)
-New weapons
-ENTIRELY new easter egg (not that pick-up objects around the map shit I had previously)
-Wonder weapon would no longer be a re-skinned wunderwaffe
-Map layout changes

So yeah, your opinions are appreciated!
And incase I wasn't clear enough, this would be a WaW map


6 years ago
Afterlife :D

Still need to:
-Set up proper viewhands and body models
-Create proper hud effects and vision
-Figure out why grenade physics don't return back to normal (I use SetPlayerGravity() in the script)
-Set up proper anims and models (I don't have them so need help)
-Some other script fixes
6 years ago
Some new areas:


The image quality sucks for some reason, idk why

Overall map info:
Map layout is about 80% done, but still needs alot of detail and proper lighting

Scripting:
An afterlife system may be implemented. Currently about 20% done, we'll see how things go.
Other scripted features (some already done, others are WIP) include digsites, elemental weapons and custom traps. Any other requests will be taken into consideration

Weaponry:
Similarly to Origins, wall weapons will fit the time period of the map (so mainly BO1 and WWII weapons)
Box weapons are more modern (many weapons are from Ghosts)

Any feedback is appreciated
6 years ago
I will make a tutorial for you tomorrow (unless someone does it before me), the method I explained at first is not the best possible way to do it.

Sorry for the inconvenience.

Double Post Merge: March 19, 2018, 07:31:00 pm
Okay so there are two ways to make this work.
The first one is the one I already explained previously. You would simply edit the dlc_share.csv file (make a backup of it first). Find this line
Code Snippet
Plaintext
mx_game_over,Stream\Music\Mission\zombie\mx_game_over_4.wav,,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,primed,music_all,,,,,,0,,,,,,100,100,0.25,1,,
and simply change this
Code Snippet
Plaintext
Stream\Music\Mission\zombie\mx_game_over_4.wav
to match your custom sound. Build sounds, compile map and mod and it should work.

The other method is to create a new sound alias file, name it whatever you like and paste these into it:
Code Snippet
Plaintext
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
and below it
Code Snippet
Plaintext
mx_game_over,Stream\Music\Mission\zombie\mx_game_over_4.wav,,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,primed,music_all,,,,,,0,,,,,,100,100,0.25,1,,
. Change this
Code Snippet
Plaintext
Stream\Music\Mission\zombie\mx_game_over_4.wav
to match your custom sound. Then add this to your mod.csv:
Code Snippet
Plaintext
sound,ALIAS_NAME,,,
(replace ALIAS_NAME with the name you gave your soundalias). Build sounds, compile map and mod.
Note: I think streamed sounds are loaded via iwd so you also have to copy the sound files to your mod folder.

This should be all there is to it. At least this is how I got them working in my maps.
6 years ago
Assuming you know how soundaliases and converting sounds work. If you don't, let me know and I will try to help you with that.

Locate to root/raw/soundaliases and open a file called dlc_share.csv

Find this:
Code Snippet
Plaintext
mx_game_over,Stream\Music\Mission\zombie\mx_game_over_4.wav,,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,primed,music_all,,,,,,0,,,,,,100,100,0.25,1,,

Change the path and "mx_game_over_4.wav" to match your soundfile path and soundfile name.

6 years ago
Update:
One of the four elemental wonder weapons:

And an updated spawn room:


Map is still in early developement, so don't expect a release soon. I want to make this map as good as possible rather than rushing it.
6 years ago
In-game screenshot:


Also if anyone has any ideas for a jungle themed specialist weapon, I'd like to hear them.

looks and sounds awesome man , if you are talking about the waw hanoi zombie map , then awesome , or if not still sounds awesome,  just a suggestion but to match the setting maybe use the shangri la or shi no numa bo3 chronicles zombie models for this map , would match the jungle / swamp like environment , just a suggestion , and content sounds awesome man , wish you well with this project and hope someday in the future to try it out .
Yeah, the waw Hanoi map. Forgot to mention that in the OP. And thanks for the support!
6 years ago
Another detailed map from Psh? And it's not a remake \ :gusta: /

Looks great!
6 years ago
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