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Contact Support - Help Center Get help on the UGX Discord. Join it now!Put the code above in the main() function of your script.
Replace ‘10’ with the round you want your script to be used.
Replace ‘your_function’ with the name of your function.
Hey! Thank you for getting back to me again! I haven't been able to test out your script yet, but it looks awesome! I actually managed to figure out why your original suggestion wasn't working and it turns out I simply spelt destructible wrong in a line of code haha. Question for you though, how and where did you learn how to script some of this more complex stuff for BO3? As you can see I am a rather amateur scripter, but I would love to learn how to do more complex scripting like you did above.
Hey man! I really appreciate your response. So I tried out what you said by making a trigger_use in front of my wall and then putting in the script that you said, but it unforunately isn't working. When I walk into the trigger_use it says "Not available" and it still shows the hand icon. I already have a trigger_damage in place in order for the wall to be destroyed from an explosion. Could the script possibly not be working since I have two triggers being called on in this function (a trigger_use and a trigger_damage)?
Here is what my script looks like:
Hey guys! I was just wondering how I would go about setting up a hintstring for some custom script I wrote. I wrote a simple script that makes a wall blow up that will allow zombies to walk through after if is destroyed. I want there to be some sort of hint on the wall so when the player looks at it or walks up to it, it will say "This wall looks weak..." that way the player has some sort of indicator that it can be broken. How would I go about doing this? Do I use the "sethintstring" function? "setcursorhint" function? Also do I need to use a specific type of trigger for this to work? Any help would be much appreciated! I'm sure it is simple to do but for whatever reason I am struggling to figgure it out.
is this still being worked on ? hope so really been hoping to someday get to try it out, really looked good from the pics I've seen and hope all is going well.
What is the Verrukt game over file called?
Works perfectly, But the teleporter text is still stuck on "power is required" text, because the teleporter text doesn't use _setHintString but uses setvar so i'm currently stuck on that lol
Thank you for the answers
But I can also use all models from the default multiplayer maps, right?
At the moment I do not have the possibility to use the BO3 modtools, but for some time now I am planning a bigger project, which I want to realize sometime in the future. In addition of this I have a few questions about some things I'm not sure if they are possible.
1.) Is it possible to replace every quote from the characters, so I can make complete custom characters?
2.) Are there all assets from the DLC's (models, sounds,...) available to use?
3.) Does anyone have a list or something else with the engine limits like max. sounds, images, materials and so on?
Thanks.
Wish I could like and fave comments, this map makes me excited.