Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!or try this
Highlight machine, right click and enter prefab (mule, stam, cherry etc) highlight each light on the machine, press n then delete the "exploder_count" , now set the desired lightstate, right click and save prefab.. now they work, no download needed.
Cheers for this. Saves time on everyone remaking the prefab with working lighting Quick question, have you updated the file yet?
(Image removed from quote.)
i spent hours making this look good, not to mention all the stuff HeX Zombies did already to it at the start.
but i see you have help already hope it turns out nice
add me on skype: darexex i may be able to help
Some of the lighting doesn't work on the machines, such as Mule Kick.
Hello - Thanks for responding. I've been looking for this, as I have discovered that the models I've placed on the map and added clipping too, are causing my zombies to run straight into them.
Could you expand/elaborate a little. Are there specific KPV's I need to add into these nav mesh or nav volumes?
Thank you kindly sir.
The only way i've been able to do it is through fx
Just msg me on ugx, ill use steam or skype in the future but can't get on there atm.