or try this
Highlight machine, right click and enter prefab (mule, stam, cherry etc) highlight each light on the machine, press n then delete the "exploder_count" , now set the desired lights...
Cheers for this. Saves time on everyone remaking the prefab with working lighting Quick question, have you updated the file yet?
I haven't got around to it. Just busy with school.
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i spent hours making this look good, not to mention all the stuff HeX Zombies did already to it at the start.
but i see you have help alread...
I would like to find help with my map and it's main EE and mini EE's?