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Contact Support - Help Center Get help on the UGX Discord. Join it now!I don't think that's suggesting a KvP - it sounds like a compiler option. I'm not at home to verify but take a look at the [...] button next to the Lights checkbox on the map compile tab of launcher and see if there are any options there that match what it's talking about.
Beyond that I have no clue, and congratulations on finding a new engine error.
1. use code boxes lol
2. Try giving the lights the KVP's of samplescale 1.5. Not sure what it does exactly, but it looks like thats what you need.
Very cool map
http://youtu.be/xpRKb8qOcgA
Place a brush around the whole map with the "light grid volume" texture. Also make sure you've checked "compile reflections" when building your map.
Lukkie1998
I assume that you are trying to impliment that bo2 model, and it is completely white which you maybe don't want.
Then you don't have the textures/images files for it yet. If you already have the images for that model, then copy all the .iwi files which is the files of the images and paste them in,
Now if you don't have a folder called "images" then just make one.
If you don't have the images converted in WaW yet, then do this.
Open launcher and look in the IWD list on the right in the "built mod" tab, then look after your images files and check them.
Now to convert the images, build your mod with only the "Build IWD" box checked, and then build your mod.
Looks good so far. Very playable
Post Merge: May 02, 2014, 05:01:43 am
Indeed. The gameplay is great on this map, perfect spawns vs layout