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light error

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Created 12 years ago
by animallover
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i get this when i compile..

Code Snippet
Plaintext
finding triangle windings...
assigning primary lights...
ERROR: ignoring surface with funny lightmap co-ordinates.
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at -13302 13155 368
ERROR: ignoring surface with funny lightmap co-ordinates.
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at 10338 -8843 368
ERROR: ignoring surface with funny lightmap co-ordinates.
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at -13302 -8843 368
ERROR: ignoring surface with funny lightmap co-ordinates.
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at -13302 -8843 368
ERROR: ignoring surface with funny lightmap co-ordinates.
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at 10338 -8843 368
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
ERROR: Lightmap for surface needs to be 741x2, which is larger than 512x512; try multiplying sampleScale by at least 1.5
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at -1482 13155 372
ERROR: Lightmap for surface needs to be 689x2, which is larger than 512x512; try multiplying sampleScale by at least 1.4
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at 10338 2156 372
ERROR: Lightmap for surface needs to be 741x689, which is larger than 512x512; try multiplying sampleScale by at least 1.5
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at -1482 2156 368
ERROR: Lightmap for surface needs to be 689x2, which is larger than 512x512; try multiplying sampleScale by at least 1.4
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at -13302 2156 372
ERROR: Lightmap for surface needs to be 741x2, which is larger than 512x512; try multiplying sampleScale by at least 1.5
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at -1482 -8843 372
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
ERROR: Lightmap 741x689 is larger than 512x512 for the surface 'berlin_terrain_dirt_regular'.  Try breaking up this specific surface or a samplescale of at least 1.5.
In map G:\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_farmattack.map on entity 0 brush 41 at 891 347 376
Aborting due to lightmap errors

what have i done?
Last Edit: May 06, 2014, 11:28:10 pm by SajeOne
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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1. use code boxes lol

2. Try giving the lights the KVP's of samplescale 1.5. Not sure what it does exactly, but it looks like thats what you need.
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1. use code boxes lol

2. Try giving the lights the KVP's of samplescale 1.5. Not sure what it does exactly, but it looks like thats what you need.

what? I tried like everything haha! ahh  :accepted:
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what? I tried like everything haha! ahh  :accepted:

So did that fix the issue?
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I don't think that's suggesting a KvP - it sounds like a compiler option. I'm not at home to verify but take a look at the [...] button next to the Lights checkbox on the map compile tab of launcher and see if there are any options there that match what it's talking about.

Beyond that I have no clue, and congratulations on finding a new engine error.
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I don't think that's suggesting a KvP - it sounds like a compiler option. I'm not at home to verify but take a look at the [...] button next to the Lights checkbox on the map compile tab of launcher and see if there are any options there that match what it's talking about.

Beyond that I have no clue, and congratulations on finding a new engine error.

LOL, yay more engine errors!

To the OP, samplescale is actually in the BSP options above the light options box.
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wow i just discovered that light compile could take even more than an hour!! WTF?  :poker:
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I don't think that's suggesting a KvP - it sounds like a compiler option. I'm not at home to verify but take a look at the [...] button next to the Lights checkbox on the map compile tab of launcher and see if there are any options there that match what it's talking about.

Beyond that I have no clue, and congratulations on finding a new engine error.

Thank you hahahaha! yeah cant fix this problem.. maps gone forever :/ Have tried copying everything in the map to another still nothing.. will keep looking
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shift+l in radiant till all ur map looks like white and grey boxes, then select all the textures affected and press letter "s"
on those options you should make textures bigger

 
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