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Contact Support - Help Center Get help on the UGX Discord. Join it now!Not sure if it'll fix it but the brackets should be down one level so that they line up with the if and else statements.
I threw this together out of treyarchs perks script
Okay, but my problem is Radiant not working
Set DYNAMIC PATH in the entity window for your blocker models.
Just select prefab and select this from top right:
(Image removed from quote.)
Or better if you want to make changes, is right click - enter prefab, make your changes, right click - leave prefab. Save. Done.
Just copy it straight on your computer to a gsc not to another text file.
This happens sometimes if I copy text into a file from my phone then paste into gsc.
In notepad++ double click a space to highlight it and press "ctrl c" , "ctrl f" then click "find and replace" and replace the space with another space made from your keyboard.
Same with the indented lines. double click a indented area and using "ctrl f" then "find and replace" with a new tab(indent).
Removing the space between the declaration and the semi-colon might fix it.
There is no prefab
It's been a while since i made that script, so i'll have to take a quick look at it. I'll post what you need to change in a bit
Double Post Merge: April 06, 2015, 07:03:57 am
Use this script, i have removed the chest-models from this one everything else still works the same. So you just place a trigger_radius and a clip with the correct KVP's and that's it ( just follow the normal tut )
I dont have time to test it now, but if something is not working / throw's an error just post back here...
stamp the prefab and remove the model. Make sure it is centered where it should be. I think that is all. ! IF ! the model has KVP's, copy them to the new model (im not farmillar with his soul boxes)