Hey guys! Just thought I'd post a few new pictures while I get the maps trailer and artwork done.
So I've been working my butt off fixing pages of bugs. I think I finally have all of them fixed (fingers crossed). Now I've been adding the little things that make the map feel polished such as ambient sounds, proper sounds for certain things like magic box etc. I just wanted to let you guys know this great news. I know its taking forever but I think it will be worth it. I just want it to be the best it can be. I'd hate to release the map then get a bunch of messages complaining of crashing or g_spawn. That's a good way to kill a good map, you play for 2 hours then all of a sudden towards the end of the easter egg you crash. I don't want that for anyone so I'm making extra sure this doesn't happen. So far so good.
Thanks for the patience,
Hey guys! I've been working 24/7 on this map. I've tested it sooo many times with the help of some friends. All is going well so far. Just wanted to keep you guys up to date. Sorry for taking so long but I have to make sure it runs flawless for a fun experience.
Thanks! To be honest the map itself was kind of an experiment for me, so that I could try to grasp the fundamentals of mapping as well as scripting(hence the lack of detail in some areas.) As a whole I think you can expect my next release(which is in the planning stage as of now) to be far more detailed and have much more content to explore. As far as the hat script itself goes, I have to give all of the credit to death_reaper0, as it originally belonged to him, and I borrowed it to test an idea I had for my next map.
The map kinda has a story that plays out in the map. I'll still probably setup the map in the description. Most players don't listen to sound quotes and stuff for the story so I decided to focus on game play and fun instead and leave the story to their imagination (but there is still a story there just to be clear). As for the Easter Egg steps, they are crazy random. I took ideas from Treyarch maps and revamped them so you might notice some similarities on some of the steps but they are all custom. So you won't have to know anything about MOTD going into the map but it might help to know the basics of what to do on it.