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zombies stopped spawning

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Created 8 years ago
by jei9363
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play ESTATE now, and claim your mansion back from the undead!
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Back to being a noob with these tools

I have a start zone riser targeted for entrance_a

I have the info_zone and the struct is targeting it



not sure what the new rules of the road are.. I know not having dog spawners in waw would cause this

Double Post Merge: September 29, 2016, 11:38:29 pm
I have one find_flesh and one seeking a  barracade
Last Edit: September 29, 2016, 11:38:29 pm by jei9363
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do you have the zombie spawners as well?

Press B - choose actor - something factory zombie

struct are no longer spawners
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thanks.. back in business :p

lol not used to all these models missing in editor (spawner is a tiny black box)
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I also put up some more guides for BO3 on the wiki today, this was one of them https://confluence.ugx-mods.com/display/UGXMODS/BO3+%7C+Adding+Zombie+Spawners%2C+Risers%2C+and+Window+Barriers
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lol not used to all these models missing in editor (spawner is a tiny black box)

I hope they fix this later on. I like seeing my spawners(and my perk machines) in radiant
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I hope they fix this later on. I like seeing my spawners(and my perk machines) in radiant
Even when I set the model KVP to a valid one on a spawner, it didn't appear. Not sure if I had to reload the map or what but it doesn't seem to work at all.
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thanks.. back in business :p

lol not used to all these models missing in editor (spawner is a tiny black box)

haha yea, I've just been doing a lot of looking around reading kvps on the default stuff etc. I'm like oh well you don't look like a zombie mr square box haha

 
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