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Zombies don't like a specific zone I made

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Created 8 years ago
by GenesisFlareon
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This one is a bit hard to explain, but from the looks of it, I have a room on my Zombies map that zombies do not want to walk into. They just completely STOP moving outside of the room and think I do not exist anymore, and this is absolutely driving me up the wall.

What is weird is because the zombies that spawn in THIS room, spawn and move around just fine. But when I leave the zone, they don't want to leave the room, and the zombies outside the room can see me again. So the zombies in that room are stuck! Note that there is a buyable door that divides these two rooms, but that should not be an issue because I have other buyable doors that seprate two zones, and zombies can traverse between where the door originally was just fine.

What the hell am I doing wrong? My volume box is correct, it's all around the room covering every space. There is no gap whatsoever between the volumes, I've double checked everything. I wish I could manually see the navigation mesh so I can see the problem, but I don't know how to. (Or is that even possible.)

I got some pictures visualizing the issue...
Here is the door.

And here I am inside the room after buying the door open.


And vice versa with any zombie that spawns INSIDE this room. Any ideas, guys? I'm really stumped. I want this map to work. xD
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You didn't make the clip on the door a static navmesh did you? In the properties of the clip? Are you moving the door and the clip? in the trigger?
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Same problem. Any ideas?
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This one is a bit hard to explain, but from the looks of it, I have a room on my Zombies map that zombies do not want to walk into. They just completely STOP moving outside of the room and think I do not exist anymore, and this is absolutely driving me up the wall.

What is weird is because the zombies that spawn in THIS room, spawn and move around just fine. But when I leave the zone, they don't want to leave the room, and the zombies outside the room can see me again. So the zombies in that room are stuck! Note that there is a buyable door that divides these two rooms, but that should not be an issue because I have other buyable doors that seprate two zones, and zombies can traverse between where the door originally was just fine.

What the hell am I doing wrong? My volume box is correct, it's all around the room covering every space. There is no gap whatsoever between the volumes, I've double checked everything. I wish I could manually see the navigation mesh so I can see the problem, but I don't know how to. (Or is that even possible.)

I got some pictures visualizing the issue...
Here is the door.
(Image removed from quote.)
And here I am inside the room after buying the door open.
(Image removed from quote.)

And vice versa with any zombie that spawns INSIDE this room. Any ideas, guys? I'm really stumped. I want this map to work. xD
Same problem, any progress?????
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I fixed it by changing my level geometry. It seems the doorway was too small for zombies.  It is very specific issue. You should isolate the issue, by defining if it is script or level geometry issue.
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I fixed it by changing my level geometry. It seems the doorway was too small for zombies.  It is very specific issue. You should isolate the issue, by defining if it is script or level geometry issue.
Solved it putting a path node in the gound, strange, because, BO3 don't need then, it uses navmesh.

 
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