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(URGENT) Map is broken because of bad bulletmeshes?!?

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Created 10 years ago
by wudderman
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Location: englandBham
Date Registered: 15 October 2016
Last active: 9 years ago
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Hey,
I was working on my map as normal, and all of a sudden after I added the extra perks (Like deadshot ect..) my map wasn't able to be launched.
I can launch it in Raident, but not in game. It comes up with 'do you want to play in safe mode?' then the game goes black and crashes.
Plz help, Iv been working on the map for weeks :(




What seems to be the problem:


Linking "zm_dust" (usermaps\zm_dust stable 2535893 v593):
processing...

^3Found 1 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_dust/zone_source/all/assetinfo/zm_dust_bulletreport.csv file.




My whole build:


C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.933 sec

gdtDB: successfully updated database.

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2548048
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map

Layer '000_Global/No Comp' ignored

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes
writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust.d3dprt

finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...

645 vertices couldn't be merged because the textures point different ways

emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...
removed 30 brush sides
elapsed time 0 seconds
Finished processing world entity

Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map entity 3

Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map entity 5

splitting up large himip volumes...

    surfCount went from 79 to 271


Umbra Visibility Groups: 1 groups

<worldvisgroup>      0

begin navmesh generation...

Umbra Tome Triggers: 0 total



UMBRA smallest_occluder=72.000 small_hole=4.000
removed 14 duplicate triangles from set of 17543 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...

 
done - 0.8 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W
riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust_navvolume.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust.d3dbsp
    4 seconds elapsed
main: 3.96087 secs

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe -language english -modsource zm_dust

Linking "zm_dust" (usermaps\zm_dust stable 2535893 v593):
processing...

^3Found 1 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_dust/zone_source/all/assetinfo/zm_dust_bulletreport.csv file.

done: 0m14.51s

Linking "en_zm_dust" (usermaps\zm_dust stable 2535893 v593):
processing...
done: 0m3.81s


Thx, ill give credit to the person who manages to help me :)
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Location: fi
Date Registered: 25 June 2013
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You have added something else. Added anything scripting wise?
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Location: englandBham
Date Registered: 15 October 2016
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I did add a buyable ending to another map that broke, but I haven't added one to my map that I'm working on rn.
The scripting for the buyable ending is still in the BO3 folders (if u know what I mean)

If this helps, I was trying to make the power have a red glow when you turn it on, so I got one of the perks lights and placed it on the power, then my game broke :(

 
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