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Messages - wudderman

Hey, my map was going good until my map just stopped working because of this texture bug that says it 'repeats itself more than 1 inch' or something like that


W
riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust_navvolume.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust.d3dbsp
WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
WARNING: Texture (dust2wall2) repeats more than once per inch. (x13)
      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map
         entity 0 brush 272 at 62 -702 187
         entity 0 brush 273 at 353 -894 188, 366 -925 188, 366 -1079 187
         entity 0 brush 274 at 271 -1175 188, 284 -1168 188
         entity 0 brush 275 at 270 -1091 187, 271 -1085 188
         entity 0 brush 275 at 366 -1084 188
         entity 0 brush 276 at 670 -1251 188, 670 -1245 187
         entity 0 brush 277 at 657 -1162 188, 670 -1162 188
WARNING: Texture (t7_wood_plank_floor_01_dark) repeats more than once per inch. (x1)
      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map
         entity 0 brush 27 at -1339 -1385 377
WARNING: Texture (utube) repeats more than once per inch. (x1)
      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map
         entity 0 brush 330 at 601 -486 62
WARNING: Texture (utube2) repeats more than once per inch. (x2)
      C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map
         entity 0 brush 329 at 602 -567 62, 610 -542 62


Plz help rly comfused
7 years ago
I did add a buyable ending to another map that broke, but I haven't added one to my map that I'm working on rn.
The scripting for the buyable ending is still in the BO3 folders (if u know what I mean)

If this helps, I was trying to make the power have a red glow when you turn it on, so I got one of the perks lights and placed it on the power, then my game broke :(
7 years ago
Hey,
I was working on my map as normal, and all of a sudden after I added the extra perks (Like deadshot ect..) my map wasn't able to be launched.
I can launch it in Raident, but not in game. It comes up with 'do you want to play in safe mode?' then the game goes black and crashes.
Plz help, Iv been working on the map for weeks :(




What seems to be the problem:


Linking "zm_dust" (usermaps\zm_dust stable 2535893 v593):
processing...

^3Found 1 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_dust/zone_source/all/assetinfo/zm_dust_bulletreport.csv file.




My whole build:


C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.933 sec

gdtDB: successfully updated database.

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2548048
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map

Layer '000_Global/No Comp' ignored

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes
writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust.d3dprt

finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...

645 vertices couldn't be merged because the textures point different ways

emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...
removed 30 brush sides
elapsed time 0 seconds
Finished processing world entity

Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map entity 3

Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map entity 5

splitting up large himip volumes...

    surfCount went from 79 to 271


Umbra Visibility Groups: 1 groups

<worldvisgroup>      0

begin navmesh generation...

Umbra Tome Triggers: 0 total



UMBRA smallest_occluder=72.000 small_hole=4.000
removed 14 duplicate triangles from set of 17543 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...

 
done - 0.8 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W
riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust_navvolume.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust.d3dbsp
    4 seconds elapsed
main: 3.96087 secs

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe -language english -modsource zm_dust

Linking "zm_dust" (usermaps\zm_dust stable 2535893 v593):
processing...

^3Found 1 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_dust/zone_source/all/assetinfo/zm_dust_bulletreport.csv file.

done: 0m14.51s

Linking "en_zm_dust" (usermaps\zm_dust stable 2535893 v593):
processing...
done: 0m3.81s


Thx, ill give credit to the person who manages to help me :)
7 years ago
Hey,
I did everything in this video(http://www.youtube.com/watch?v=gHpI5gUAZSM) and notepad(http://pastebin.com/qYbZNxpd) to add a buyable ending to my map, and it managed to brake it!
When I build my map it comes up with this:

Code Snippet
Plaintext
Linking "zm_ufo" (usermaps\zm_ufo stable 2535893 v593): 
processing...

^1ERROR: Could not open 'scripts/zm/zm_ufo.gsc'

  scriptparsetree:scripts/zm/zm_ufo.gsc
    csv:zone_source/zm_ufo.zone

done: 0m15.40s

Linking "en_zm_ufo" (usermaps\zm_ufo stable 2535893 v593):
processing...
done: 0m4.05s
I have no idea on what to do, all my weeks of hard work on my map is unplayable :(
My map is on the workshop btw if that helps...
Whoever manages to resolve this problem credit will be given to them on the maps workshop page.


My Zone File:
Code Snippet
Plaintext
>class,zm_mod_level
>group,modtools

xmodel,skybox_default_day
material,luts_t7_default

// BSP
col_map,maps/zm/zm_ufo.d3dbsp
gfx_map,maps/zm/zm_ufo.d3dbsp

// Audio
sound,zm_ufo

scriptparsetree,scripts/zm/zm_ufo.gsc
scriptparsetree,scripts/zm/zm_ufo.csc

// NSZ Buyable Ending
scriptparsetree,scripts/_NSZ/nsz_buyable_ending.gsc


My zm_map.gsc (the part to do with the ending):
Code Snippet
Plaintext
#using scripts\zm\zm_usermap;

// NSZ Temp Wall Buys
level thread buyable_ending::init();

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{

// NSZ Buyable Ending
#using scripts\_NSZ\nsz_buyable_ending;

zm_usermap::main();



7 years ago
My mystery box was updated unexpectedly, now it contains all of the new DLC guns, but the sounds don't work.
Anyone know how to fix this?
8 years ago
My PC wont allow me to create lights and put them in game, leaving my map with a chrome ugly look changing the colour of the perk machine and other objects. Whenever I bake light and save/exit it comes up with windows saying this text in this order:

Lighting changed, do you want to export? Yes or no.

options:
Export local probes.
Force clean rebuild.
Precompute Cached Lighting.
Export Build Lighting.
Run Export In Background.
(can tick more than 1)

WARNING: Machine dosent pass min specs (see help -> about raident) light will be marked unverified.

(I reposted this because I felt the last post didn't give enough info)
8 years ago
I have just restarted my pc, before my pc could load and create lights but now after the restart it says that my pc doesn't pass min specs, not allowing me to put lights into the map :/ (when I close my raident it asks me if I want to export, then it says it cant create lights cos of specs)

Plz help
8 years ago
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