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Rig and replace existing playermodels?

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Created 7 years ago
by Megadeth9811
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Will it work if I rerig a custom model on an existing model, export with the same name as the original model used in the game? I've seen someone replace the dog models, but I was wondering if that would work on playermodels, viewarms, and viewlegs.
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or you could replace them in scripts and keep the original assets just in case you need em?
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Will it work if I rerig a custom model on an existing model, export with the same name as the original model used in the game? I've seen someone replace the dog models, but I was wondering if that would work on playermodels, viewarms, and viewlegs.

I am wondering the same thing as I still haven't found the correct approach through scripting to achieve the desired effect.
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Overriding stock assets only works with a mod atm. Also characters are handled different this time. You have to make a charactercustomizationtable. There is a example in ape: mods_character_customization. But it will only work with a mod at this time. In the next update this should be fixed.

 
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