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More Box Locations?

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Created 7 years ago
by flareonex
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Location: us
Date Registered: 23 August 2013
Last active: 7 years ago
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I know I sound retarded but I never really figured this out. The UGX Wiki states I can add more box locations by changing the KVPs on their prefabs but I simply have no clue how to execute this, someone give me a hand!
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Date Registered: 18 February 2015
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I know I sound retarded but I never really figured this out. The UGX Wiki states I can add more box locations by changing the KVPs on their prefabs but I simply have no clue how to execute this, someone give me a hand!

Best way to do this is while radiant is open, click new map. In the blank map, drag one of the box prefabs onto the map. Right click the prefab - stamp prefab. There is two red script_structs you can now select individually. Select the one on top first, and in the entity info change the box number (should be like chest3 or something) once its done press h to hide that script_struct, select the other one and do the same thing. Save the map in the _prebabs folder with the other boxes so you can just drag it onto the map.

 
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