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Light reflecting from other rooms (to the next)

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Created 7 years ago
by kaizokuroof
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Hey guys,

I've been having some problems with my lighting. I seem to have lighting reflecting off of the roof of a room that has no lighting in it. See screenshot for example.

Any help on how to stop this? Is it simply my lighting quality or has anyone had this happen before?



Last Edit: October 31, 2016, 07:45:28 am by kaizokuroof
This topic contains a post which is marked as the Best Answer. Click here to view it.
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Have you got a reflection probe in the room you took the picture from? If not chuck one in and make sure it covers the whole room and nothing else.
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Awesome, thanks. I should really read the documentation, thanks for the answer. Much appreciated.

Double Post Merge: November 01, 2016, 07:04:48 am
So I've been through and added some reflection probes. It still doesn't appear to have fixed my issue. Could it be the type of light?
Last Edit: November 01, 2016, 07:04:48 am by kaizokuroof
Marked as best answer by kaizokuroof 7 years ago
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Have you tried selecting the lights and making sure the KVP, "PRIMARY_NOSHADOWMAP" is set to false?
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Thanks guys, for your patience and replies. It was the PRIMARY_NOSHADOWMAP causing it. The reflection probes make it look nicer though, so appreciated!

Sucks now though, cause I have to go through my entire map and change the lighting up haha. Ah well, better it happened earlier on than later.
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Thanks guys, for your patience and replies. It was the PRIMARY_NOSHADOWMAP causing it. The reflection probes make it look nicer though, so appreciated!

Sucks now though, cause I have to go through my entire map and change the lighting up haha. Ah well, better it happened earlier on than later.

Good to hear! No idea why that KVP is automatically set to true.

 
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