Seriously no matter what settings I use inside the surface inspector it doesn't line up with the other textures and has seams, if I middle click the texture one side of the patch gets all stretched. I have been trying to figure this out for like 40 minutes and am getting annoyed lol
Resurrecting this because it's not like anyone makes new posts anyways. What the hell is up with these textures not being able to line up? Have round corners ever been figured out? This is a very frustrating issue. Not to mention the surface inspector wont manipulate a curve patch/bevel at the same time as a normal flat brush or face.