UGX-Mods
Call of Duty: Black Ops 3 => Help Desk => Mapping => Topic started by: reckfullies on May 27, 2017, 06:16:56 pm
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Seriously no matter what settings I use inside the surface inspector it doesn't line up with the other textures and has seams, if I middle click the texture one side of the patch gets all stretched. I have been trying to figure this out for like 40 minutes and am getting annoyed lol
Texture Not Lining Up:
(https://i.gyazo.com/a1a509fa8b53bb3bb7ef67b58c92b239.jpg)
Texture Stretched:
(https://i.gyazo.com/856fd17c4dd1ea9f9d30cc64f1450ef3.jpg)
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Resurrecting this because it's not like anyone makes new posts anyways. What the hell is up with these textures not being able to line up? Have round corners ever been figured out? This is a very frustrating issue. Not to mention the surface inspector wont manipulate a curve patch/bevel at the same time as a normal flat brush or face.
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Only thing I can think of is to try messing with the vertical/horizontal shift and stretch