[Tutorial] Patches, what & how.

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  • Exofile
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Hello!

In this tutorial I'll be showing you how you can use patches, to add detail and terrain into the map.
It's required you have basic knowledge in Radiant, but I'll be explaining anything to do with patches.

This can be useful for you if:
  • You want to add blends into your map.
  • You want to add terrain into the map.
  • You want to work with cylinders.
  • You are just generally interested in learning.



The first part for making a patch, involves creating a brush. Select the brush, and then, based on how you want to move on, you do either of these:

Below you will find several tutorials, so you easily can follow the tutorial(s) you so wish to use.

The Basics
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Marked with 2, a simple terrain patch is made when you want to work with terrain, or work with blends. Terrain with different levels of elevation on different parts of the patch, blending out a texture to add more detailing, and more.

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Marked with 3, primitives are mostly cylinders, but also offer for bevels, and bevel-caps. Water tanks, pillars, pipes, anything that might require some round parts.

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Moving & Editing Patches


If your patch is positioned correctly, and/or you want to flip which side of the patch is displaying a texture, CTRL + I will alternate inbetween both sides.

To enter vert-editing mode, simply hit V when a patch is selected.

To add more verts, select two verts on the same axis of the patch, and press CTRL + A

To select a vert on your patch, simply drag-select with the mouse. When you're in vert-editing mode, Radiant will switch to a drag tool, so just drag your mouse over the verts you want to select. Re-selecting an already selected vert will deselect it. It's worth noting that when you try to select more verts, the previously selected verts will be deselected. To prevent this, simply hold down CTRL while you select your verts.
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When you want to move a vert, you want to hold down ALT, and use Right Mouse Button to drag the verts. Switching between all 3 view in the 2d view, you can easily move it in all directions; x,y & z.

If a vert is not in place, CTRL + G will move the vert into it's closest location on the grid, so depending on how fine tuned you have the grid at the time, the movement for the verts may change.

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Blends
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Questions?
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Yes, I know BlackJackJonnyy has made several tutorials for patches. This tutorial is here to explain everything you possibly need to know in an easy method to look up, so if you're looking for just one thing, it won't be hard to find.

BlackJackJonnyy's Channel:
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Last Edit: February 12, 2016, 09:06:39 pm by Exofile
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Thanks, will help me a lot  :D
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Good job Exo.
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nice tutorial man good job ;)


best regards,
Gamer9294
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Hopefully this tutorial will boost the quality of the average box map :troll:

 

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