Posts
14
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well, here is a tutorial about zoning ---> https://www.youtube.com/watch?v=nEvuyhU-sPw&list=PLwlA8xZdjWAg0o9EGpticKPRm8LYZ6yk2&index=24Also be carefull you don't do // before zone lines because it will ignore that line and of course the zone won't work.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I saw exactly this tutorial for making my zones. I know that the // lines are comments in C++.
I did some debugs with the noclip in-game to test some doors only some of them works correctly. This is what I declared in the trigger of the enter_palestra_zone (which is one of the first door that the player can buy, near the spawn zone, and it doesn't work, I cannot open it in game, same for a lot of other doors)
This is the Trigger flags:
https://imgur.com/6g9AGBV
And this is the Brushmodel flags:
https://imgur.com/zBBhuTt
(The doors are all similar to this of course, I changed only the Target and the Flags for each of them)
The really strange thing is that I tried to comments all the zones except for the palestra_zone and the start_zone just for testing the door, but it didn't worked anyway
It's difficult to read what's the problem here so I am gonna ask you for more detail.Does the door not open because you have money problems?
Does the door not open and you see a hand symbol on it without text?Does the door open but zombies do not spawn?Does the door open but you will get a massive frame drop?
The kvps seems to look good but maybe the target is wrong?
Before you try anything first check it on a door without using zoning and if that works try it for that door again.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Thank you for the response! Nope, simply it cannot be opened and it doesn't show any pop-up in-game when I approach it, even with the trigger right configured. And that's strange beacouse some other doors in the map has the same issue, but I controlled all the KVPS and they are all targeting the right enter_zone\door.
Nothing of that you write happens. It simply cannot be opened in-game.
I leave you an image:
(Image removed from quote.)
This is the (in)famous door I showed the KVPS. As you can see, even if I approach it, nothing is showed to the player. This other one, for example, works correctly:
(Image removed from quote.)
The KVPS for this other door was the same as the other of course.
The last thing I could try is to remake the door that didn't work to zero
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
oooh my bad! You're right, that was the problem. I feel soo stupid in this moment.
I'd like to ask you another simple question: in the screen you've posted you have two different triggers. Do they open the same door but from different directions, right? I want to do a thing like this in my map, how can I do that? Simply I need to add a "reverse zone" (for example from palestra_zone to start_zone calling the flag enter_start_zone) and I can link that trigger to the same door?