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Zombies acting strange (pathing?)

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Created 9 years ago
by IperBreach86
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Very rarely and randomly a zombie will start tearing down an invisible barricade :/

Ive checked around the map and that zombies was actually tearing down a barricade in another room  :o
Anyone got any ideas?
Last Edit: June 27, 2016, 05:32:43 am by IperBreach86
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I'm guessing the exterior goal struct is there but the window pieces connected to it are in a different room for some reason.
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You should post your radiant 3d view of this. If not that ^ could be pathing issue maybe, where they think they have to tear down window to get somewhere? when there are more zombies? maybe not enough paths? Maybe mon clip is overlapping?
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I'm guessing the exterior goal struct is there but the window pieces connected to it are in a different room for some reason.
This is the second time it happens and the first time happened in another spot, there is nothing worng in radiant nor in game (with nodes and paths active).
I dunno what makes the zombies act that way :/
If it helps ive got a lot of one-way pathnodes?
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This is the second time it happens and the first time happened in another spot, there is nothing worng in radiant nor in game (with nodes and paths active).
I dunno what makes the zombies act that way :/
If it helps ive got a lot of one-way pathnodes?
no such thing, that arrow is just telling you its angles, but its angles are irrelevent

 
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