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Zombie tracking issue

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Created 10 years ago
by rman180
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Location: gbpembrokeshire
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Hello Friends,
   I am working on a custom zombie map, i have added many pathnodes and spawners which i have confirmed are working, my issue is that when i switch rooms to diffrent volumes zombies seem to stop chasing me and all go to the center location of their volumes instead, if this error fixable.

Thank you
   Richard
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Select the door and tick dynamicPathing
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Location: gbpembrokeshire
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Hello friend,
   i have already set this for all the doors, its actually gotten a little worse with my most recent compile of the map as well, the zombies will be attacking players normal but then all go to the center of the volume for which they are linked.

Almost without reason at times.

Current known ways to induce error.
 - Run quickly into a volume that is not their linked one.
 - Stand in spots like doorways or right next to debri (non trigger)
 - Switch attacking players quickly (ie player1 knifes to get attention, player2 then quickly knifes as player1 runs)

Please find a link below to an install for the map (please forgive bad quality i am new)
https://dl.dropboxusercontent.com/u/44654220/nazi_zombies_asylum.exe

Thank you
   Richard
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If you don't have a pathnode in the center of your door way, add one.

Did you check paths are connected in game using console?
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Hello,
   I will put pathnodes into the doorways none have this.

As for checking on console i am unaware on how to do this as i am new and a total noob, would you be able to to either link to tut or explain here please.


thank you
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Hello,
   I will put pathnodes into the doorways none have this.

As for checking on console i am unaware on how to do this as i am new and a total noob, would you be able to to either link to tut or explain here please.


thank you

In console in game,
developer 1
ai_shownodes 1
Last Edit: October 28, 2015, 03:59:19 pm by MakeCents

 
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