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Zombie spawners working fine in zone adjacent to spawn zone but not others

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Created 3 years ago
by supervladeg
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Location: ru
Date Registered: 14 February 2016
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Hello, I have a map with a central spawn zone that is adjacent to 4 doors a player can take, each with their own zones.
When testing zones in the "red fort" in my map, I noticed that the zone adjacent to spawn (red1) works fine and activates spawners properly, but red2 and any subsequent ones don't. As a result the start_zone_spawners and red1_spawners are the only ones that spawn.

Here's are the zones in the mapname.gsc:

Code Snippet
Plaintext
dlc3_zone_init()
{
//start zone to fort fronts
    add_adjacent_zone( "start_zone", "red1", "enter_red1" );
    add_adjacent_zone( "start_zone", "blue1", "enter_blue1" );
    add_adjacent_zone( "start_zone", "yel1", "enter_yel1" );
    add_adjacent_zone( "start_zone", "grn1", "enter_grn1" );
//red fort
    add_adjacent_zone( "red1", "red2", "enter_red2" );
    add_adjacent_zone( "red2", "red3", "enter_red3" );
    add_adjacent_zone( "red2", "red_spawn", "enter_red_spawn" );
    add_adjacent_zone( "red2", "red4", "enter_red4" );
//blue fort
    add_adjacent_zone( "blue1", "blue2", "enter_blue2" );
    add_adjacent_zone( "blue2", "blue3", "enter_blue3" );
    add_adjacent_zone( "blue2", "blue_spawn", "enter_blue_spawn" );
    add_adjacent_zone( "blue2", "blue4", "enter_blue4" );
//yellow fort
    add_adjacent_zone( "yel1", "yel2", "enter_yel2" );
    add_adjacent_zone( "yel2", "yel3", "enter_yel3" );
    add_adjacent_zone( "yel2", "yel_spawn", "enter_yel_spawn" );
    add_adjacent_zone( "yel2", "yel4", "enter_yel4" );

   
}
The doors and triggers have the same KVPs except of course for the zone names. The zones aren't touching and I heard both that the zones should and shouldn't touch, so I'm unsure which it is.
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Hello, I have a map with a central spawn zone that is adjacent to 4 doors a player can take, each with their own zones.
When testing zones in the "red fort" in my map, I noticed that the zone adjacent to spawn (red1) works fine and activates spawners properly, but red2 and any subsequent ones don't. As a result the start_zone_spawners and red1_spawners are the only ones that spawn.

Here's are the zones in the mapname.gsc:

Code Snippet
Plaintext
dlc3_zone_init()
{
//start zone to fort fronts
    add_adjacent_zone( "start_zone", "red1", "enter_red1" );
    add_adjacent_zone( "start_zone", "blue1", "enter_blue1" );
    add_adjacent_zone( "start_zone", "yel1", "enter_yel1" );
    add_adjacent_zone( "start_zone", "grn1", "enter_grn1" );
//red fort
    add_adjacent_zone( "red1", "red2", "enter_red2" );
    add_adjacent_zone( "red2", "red3", "enter_red3" );
    add_adjacent_zone( "red2", "red_spawn", "enter_red_spawn" );
    add_adjacent_zone( "red2", "red4", "enter_red4" );
//blue fort
    add_adjacent_zone( "blue1", "blue2", "enter_blue2" );
    add_adjacent_zone( "blue2", "blue3", "enter_blue3" );
    add_adjacent_zone( "blue2", "blue_spawn", "enter_blue_spawn" );
    add_adjacent_zone( "blue2", "blue4", "enter_blue4" );
//yellow fort
    add_adjacent_zone( "yel1", "yel2", "enter_yel2" );
    add_adjacent_zone( "yel2", "yel3", "enter_yel3" );
    add_adjacent_zone( "yel2", "yel_spawn", "enter_yel_spawn" );
    add_adjacent_zone( "yel2", "yel4", "enter_yel4" );

   
}
The doors and triggers have the same KVPs except of course for the zone names. The zones aren't touching and I heard both that the zones should and shouldn't touch, so I'm unsure which it is.
thanks
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Hello, I have a map with a central spawn zone that is adjacent to 4 doors a player can take, each with their own zones.
When testing zones in the "red fort" in my map, I noticed that the zone adjacent to spawn (red1) works fine and activates spawners properly, but red2 and any subsequent ones don't. As a result the start_zone_spawners and red1_spawners are the only ones that spawn.

Here's are the zones in the mapname.gsc:

Code Snippet
Plaintext
dlc3_zone_init()
{
//start zone to fort fronts
    add_adjacent_zone( "start_zone", "red1", "enter_red1" );
    add_adjacent_zone( "start_zone", "blue1", "enter_blue1" );
    add_adjacent_zone( "start_zone", "yel1", "enter_yel1" );
    add_adjacent_zone( "start_zone", "grn1", "enter_grn1" );
//red fort
    add_adjacent_zone( "red1", "red2", "enter_red2" );
    add_adjacent_zone( "red2", "red3", "enter_red3" );
    add_adjacent_zone( "red2", "red_spawn", "enter_red_spawn" );
    add_adjacent_zone( "red2", "red4", "enter_red4" );
//blue fort
    add_adjacent_zone( "blue1", "blue2", "enter_blue2" );
    add_adjacent_zone( "blue2", "blue3", "enter_blue3" );
    add_adjacent_zone( "blue2", "blue_spawn", "enter_blue_spawn" );
    add_adjacent_zone( "blue2", "blue4", "enter_blue4" );
//yellow fort
    add_adjacent_zone( "yel1", "yel2", "enter_yel2" );
    add_adjacent_zone( "yel2", "yel3", "enter_yel3" );
    add_adjacent_zone( "yel2", "yel_spawn", "enter_yel_spawn" );
    add_adjacent_zone( "yel2", "yel4", "enter_yel4" );

   
}
The doors and triggers have the same KVPs except of course for the zone names. The zones aren't touching and I heard both that the zones should and shouldn't touch, so I'm unsure which it is.
cheers pal really; iapprecikajkmte it mate

Double Post Merge: April 24, 2021, 06:45:58 pm
thanks
?/1/12/222!!!!!!!
Last Edit: April 24, 2021, 06:45:58 pm by Crowzo

 
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