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Messages - supervladeg

Hello, I had an issue before where I tried to add an MP weapon, having no sound, then trying to fix it, and then xmodels and fx missing, which I fixed by either preaching or just having the xmodels in the map somewhere. One issue remains with the hud_icon_svt40 missing, which is a material. Now, I added custom images before, but is there a 'correct' way to include this? I'm a total novice at scripting so I'd appreciate something easy to follow.
 
Thanks!
2 years ago
Hello, I have a map with a central spawn zone that is adjacent to 4 doors a player can take, each with their own zones.
When testing zones in the "red fort" in my map, I noticed that the zone adjacent to spawn (red1) works fine and activates spawners properly, but red2 and any subsequent ones don't. As a result the start_zone_spawners and red1_spawners are the only ones that spawn.

Here's are the zones in the mapname.gsc:

Code Snippet
Plaintext
dlc3_zone_init()
{
//start zone to fort fronts
    add_adjacent_zone( "start_zone", "red1", "enter_red1" );
    add_adjacent_zone( "start_zone", "blue1", "enter_blue1" );
    add_adjacent_zone( "start_zone", "yel1", "enter_yel1" );
    add_adjacent_zone( "start_zone", "grn1", "enter_grn1" );
//red fort
    add_adjacent_zone( "red1", "red2", "enter_red2" );
    add_adjacent_zone( "red2", "red3", "enter_red3" );
    add_adjacent_zone( "red2", "red_spawn", "enter_red_spawn" );
    add_adjacent_zone( "red2", "red4", "enter_red4" );
//blue fort
    add_adjacent_zone( "blue1", "blue2", "enter_blue2" );
    add_adjacent_zone( "blue2", "blue3", "enter_blue3" );
    add_adjacent_zone( "blue2", "blue_spawn", "enter_blue_spawn" );
    add_adjacent_zone( "blue2", "blue4", "enter_blue4" );
//yellow fort
    add_adjacent_zone( "yel1", "yel2", "enter_yel2" );
    add_adjacent_zone( "yel2", "yel3", "enter_yel3" );
    add_adjacent_zone( "yel2", "yel_spawn", "enter_yel_spawn" );
    add_adjacent_zone( "yel2", "yel4", "enter_yel4" );

   
}
The doors and triggers have the same KVPs except of course for the zone names. The zones aren't touching and I heard both that the zones should and shouldn't touch, so I'm unsure which it is.
3 years ago

Double check the UGX wiki to be sure you installed the modtools and ugxmod properly.

Make a new map with ugx script placer thats not called "example"
There might be a name conflict because mp_example was used and included with modtools.

//
If it was me i would reinstall modtools and make a new script placer map. If it compiles and loads without errors then add ugxmod.

Fixed, although I used UGX v1.1 and not a script placer. Additionally, I reinstalled everything else
8 years ago
I don't like doing this, but bump
8 years ago
Thats why I said to paste the file here, if removing include,ugx_mod_assets doesnt fix it

Thought you meant something else.

ugx_mod_assets.csv:

Code Snippet
Plaintext
ignore,ugx_mod_ignore
ignore,ugx_mod_ignore,,
localize,ugxm
rawfile,mp/playeranim.script
rawfile,mp/playeranimtypes.txt
sound,ugx_mod_menu,,all_sp
material,ui_invite_new
material,ui_friend_new
material,ugx_loadscreen_user
material,ugx_main_menu_user
stringtable,mp/ugxm.csv
stringtable,mp/ugxm_rewards.csv
stringtable,mp/ugxm_tier1.csv
font,fonts/ugxmod/bigFont
font,fonts/ugxmod/boldFont
font,fonts/ugxmod/consoleFont
font,fonts/ugxmod/extraBigFont
font,fonts/ugxmod/normalfont
font,fonts/ugxmod/objectiveFont
font,fonts/ugxmod/smallFont
menufile,ui/blurredbg_ugx.inc
menufile,ui_mp/mods.menu
menufile,ui/pregame.menu
menufile,ui/quit.menu
menufile,ui/navcontrols.inc
menufile,ui/popup_ingame.menu
menufile,ui/popup_leavegame.menu
menufile,ui/ingame.txt
menufile,ui/briefing.menu
menufile,ui/options_game_pc.menu
menufile,ui/choices_setup_common.menu
menufile,ui/hud.menu
menufile,ui/objective_info.menu
menufile,ui/xboxlive_lobby.menu
menufile,ui/playerlist.inc
menufile,ui/pc_joinchoosegamemode.menu
menufile,ui/challenges.menu
menufile,ui/joinserver.inc
menufile,ui/playerprofile.menu
menufile,ui_mp/manage_friends.menu
menufile,ui/ugxm_back.inc
menufile,ui/options_new_pc.menu
menufile,ui_mp/leftside_options_ugx.inc
menufile,ui_mp/leftside_options.inc
menufile,ui/options_graphics_pc.menu
menufile,ui_mp/options_voice.menu
menufile,ui_mp/options_multi.menu
menufile,ui_mp/leftside_controls_ugx.inc
menufile,ui/options_look_pc.menu
menufile,ui/options_move_pc.menu
menufile,ui/options_shoot_pc.menu
menufile,ui/options_misc_pc.menu
menufile,ui/options_coop_pc.menu
menufile,ui_mp/mods.menu
menufile,ui/pc_gamesetup_coop.menu
menufile,ui/blurredbg.inc
menufile,ui/blurredbg_findgame.inc
menufile,ui/blurredbg_online.inc
menufile,ui/scriptmenus/ugxm_vote_host.menu
menufile,ui/scriptmenus/ugxm_vote_players.menu
8 years ago
You have this twice:

Code Snippet
Plaintext
include,ugx_mod_assets

Remove one instance
Edit: If it doesnt fix it, paste that file from zone_source in here


Both methods didn't work, it seems as though the issue is in ugx_mod_assets itself.
8 years ago
Try removing menufile,ui/example.menu.

Didn't work, still gave the same error
8 years ago
I've looked everywhere and I haven't found the solution yet.

Whenever I compile my mod, this error always shows up:

Code Snippet
Plaintext
Linker summary:

There were 0 warnings and 1 error.

Errors:
  (!) UNRECOVERABLE ERROR: duplicate menu name 'options_game'

Arguments passed to linker:
  -nopause -language english -moddir example mod

I'm using UGX Version 1.1, and it has worked flawlessly before, but now it displays this error.
I've tried making a blank map to compile the mod on, and the same error appears.
After looking in some threads, it was suggested that I remove one of the 'include,ugx_mod_assets' lines in mod.csv
Code Snippet
Plaintext
// UGX Mod v1.1
include,ugx_mod_assets
menufile,ui/example.menu
rawfile,maps/ugx_modder_help.gsc
// End UGX Mod v1.1
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
stringtable,maps/mapsTable.csv
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
include,ugx_mod_assets

I tried this by removing just one line, but it still gave the same error. Removing both lines made the main menu letters unreadable and the map doesn't launch. The error for that is unknown since the characters are unreadable.

Thanks in advance
8 years ago
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