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winter crash xmodels

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Created 12 years ago
by Yonkers 1v
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so i have been working on a map in the YAW map contest and i oculdnt figure out how to get the christmas xmodels from winter crash in cod4, any ideas, it isnt showing in toms xmodel untils.

-yonkers 1v
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You could port COD4 models using Tom-BMX' COD4 Xmodel Mover. You can download it by clicking here!

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You could port COD4 models using Tom-BMX' COD4 Xmodel Mover. You can download it by clicking here!

Lukkie1998

i am very aware but the winter crash models are not included in his xmodel mover or utils
Last Edit: November 02, 2014, 10:27:11 pm by Yonkers 1v
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i am very aware but the winter crash models are not included in his xmodel viewer or utils
That is because they were included after the mod tools came out, so Tom's tools won't be able to extract them - since it only moves cod4 assets out of raw. I believe people on other sites have found a way to export them, but I have not been able to find anything, so I decided to make my own in blender.
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3D Ripper DX works wonders ;)
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3D Ripper DX works wonders ;)

i tried using 3ds max and ninja ripper is 3D Ripper DX any diiffrent?, it works until i get to radient when i open it in radient its like the textures are transparent, they are there but you can see right through them? any ideas

also i included the images in my mod but when i compile my map they are black? any reasons. i converted all the assets in asset manager and everything like your suppose to. 
Last Edit: November 02, 2014, 10:52:45 pm by Yonkers 1v
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i tried using 3ds max and ninja ripper is 3D Ripper DX any diiffrent?, it works until i get to radient when i open it in radient its like the textures are transparent, they are there but you can see right through them? any ideas

also i included the images in my mod but when i compile my map they are black? any reasons. i converted all the assets in asset manager and everything like your suppose to. 
Ninja Ripper does not correctly rip the UV maps, whereas 3D Ripper DX does. Models being black can be because you did not apply white to the model in Maya.
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Ninja Ripper does not correctly rip the UV maps, whereas 3D Ripper DX does. Models being black can be because you did not apply white to the model in Maya.

alright thanks i'll try using 3D ripper DX.

i'll post as best answer if it works :)
Last Edit: November 02, 2014, 11:36:06 pm by Yonkers 1v

 
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