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Weld/Connect Brushmodels?

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Created 11 years ago
by omgitsbothscarab
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It's getting really annoying to manually select every little brush when I need to change something, so I was wondering if there's a way that I can basically make them all into one brush. I know you can with faces/terrain patches, but is it possible with the brushes themselves? :poker:
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It's getting really annoying to manually select every little brush when I need to change something, so I was wondering if there's a way that I can basically make them all into one brush. I know you can with faces/terrain patches, but is it possible with the brushes themselves? :poker:

Are you talking about editing script_brushmodel kvps or just moving all the brush's together at the same time, when you say "change something"? Here's a post about grouping your script_brushmodels and for moving all you brushes together you could create a prefab of them and then just move that around...?
Last Edit: October 09, 2014, 07:54:26 pm by MakeCents
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Are you talking about editing script_brushmodel kvps or just moving all the brush's together at the same time, when you say "change something"? Here's a post about grouping your script_brushmodels and for moving all you brushes together you could create a prefab of them and then just move that around...?
I was talking about moving them, and I guess I could try that. Thanks for the KvP thing, though; I actually want them to all move separately (making a breakable wall barrier for zombies to spawn), and I never thought about ungrouping them.
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Group as entity

Then when you select one, hold ALT + SHIFT to select all brushes in the group

Not sure but this may only apply to "script" brush models

 
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