Water Texture Issues

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by FLUXtrance
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Hey all,

I seem to be having a problem when creating oceans in Radiant. I made a large brush spanning the size of my "island", but when entering the game, the texture is terribly distorted, stretched, and the animation looks as though it is going at 5X it's regular speed in certain areas, while in others the animation is completely gone. This location I screen capped from is merely the easiest location to screen cap from, it is occurring all across my map. Any ideas on preventing this? Sorry, but pictures are the best I can do. Thanks!

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You have to have the texture set to natural in surface inspector.

Click on the texture that is like that and press "S" then click natural
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You have to have the texture set to natural in surface inspector.

Click on the texture that is like that and press "S" then click natural

I didn't know this was effective on water textures, but I guess so. I'll give it a shot, thanks!

EDIT: Unfortunately, this didn't solve it. thanks for the idea though.

Post Merge: July 01, 2013, 01:13:41 am
*Bump* Sorry, but this is still a major issue, and literally "map-breaking". If I can't get this water texture to work, I don't know what I'll do. Anybody have any experience with this issue?
Last Edit: July 01, 2013, 01:13:41 am by FLUXtrance
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Post a picture of your water terrain patch from Radiant - I want to see the vertices. It's likely that you actually have the directions turned on some of your vertices - CoDMapper has a video on this

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Post a picture of your water terrain patch from Radiant - I want to see the vertices. It's likely that you actually have the directions turned on some of your vertices - CoDMapper has a video on this

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Sorry, I should have updated this after I fixed it. For some odd reason I only get the graphical glitch when using "Seelow 1". Any other texture works fine, and even going back to "Seelow 1" on a fresh brush didn't fix it. I found a better looking texture anyway, but I think it may have something to do with the vertices, as on one side of the diagonal vertice, it seemed to be fine, but on the other side of the "imaginary diagonal line down the middle" that water seemed washed out and bright. Either way, it's fixed now, but hopefully anyone else who has this problem can try either changing the textures, or flipping their vertices diagonals.

 

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