UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

unrecoverable error: max cells exceeded

broken avatar :(
Created 11 years ago
by IronJaws2
0 Members and 1 Guest are viewing this topic.
2,012 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 23 July 2013
Last active: 3 years ago
Posts
108
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
Signature
It can get better than michael bay!
×
IronJaws2's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
IronJaws2's Contact & Social Links
ok what did i do wrong... some compile problem. Everything worked perfectly until this little text pops up .
any help would be appreciated
Last Edit: January 25, 2015, 06:34:06 am by ASTR0x0M3GA
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 22 September 2013
Last active: 6 months ago
Posts
326
Respect
Forum Rank
Perk Hacker
Primary Group
Mapper
My Groups
More
Personal Quote
Zombie Mapper and Gamer
Signature
My Custom Zombie Maps:

- Nazi zombie Legion
- City of Hell
- The Abandoned Mine
- The Last Undead House (Finished)

more custom zombie maps coming soon
×
gamer9294's Groups
Mapper Has released one or more maps to the UGX-Mods community.
gamer9294's Contact & Social Links
hmmm,

I know there is a limit on cells:   "1024"

I have search for you and I found this: 

from a topic of zombiemodding:

link:  http://www.zombiemodding.com/index.php?topic=400.0

Tom_Bmx:
Quote
It's to do with lights one of your lights is probably inside a brush to far etc giving to many cells :)


it does something like the brushes, portals and what for type brushes it is (structural, detail, non-colling etc) what I think :)


here also a another link that talking about your limit error:  http://modsonline.com/Forums-top-75772.html


I hope that you come out of this man :)


best regards,
Gamer9294
Marked as best answer by ASTR0x0M3GA 11 years ago
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 2 years ago
Posts
1,186
Respect
1,332Add +1
Forum Rank
Zombie Colossus
Primary Group
Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
Signature
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntStuffyBluntstuffy@BluntZombieStuffyZombie
Make all of your brushes detail-brushes ( select them and press ctrl+shift+d ), you only need structural brushes when making portals.

EDIT: Usefull link about structural brushes:
http://modsonline.com/Tutorials-read-135.html?start=
Last Edit: January 25, 2015, 10:05:55 am by BluntStuffy
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 23 July 2013
Last active: 3 years ago
Posts
108
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
×
IronJaws2's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
IronJaws2's Contact & Social Links
most of my map is indoor but i might still need need to portal, i also need to add triggers and light grid volumes and more volumes throughout the map

 
Loading ...