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sound insulation

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Created 8 years ago
by ville88
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How to make the sound of the first room did not sound in a second room?

how to isolate the sound (script_struct) in one location?
Last Edit: June 08, 2016, 01:02:17 pm by ville88
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Edit "Dist_min" and "dist_max" in your soundalias.csv

Ex. Dist_min dist_max
perk machine jingle-50 to 500
sparks-500 to 5000
telepole sparks-100 to 2000
large fire-100 to 1000

Or
Use triggers to play the sound only when a player touches it.
Or
Use a distance check to play the sound only when the player is close
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How to make the sound of the first room did not sound in a second room?

how to isolate the sound (script_struct) in one location?

ambient_package http://i.imgur.com/3GXHYfY.png

/ audio triggers that you define in your map.

 
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