UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: ville88 on June 08, 2016, 12:40:23 pm

Title: sound insulation
Post by: ville88 on June 08, 2016, 12:40:23 pm
How to make the sound of the first room did not sound in a second room?

how to isolate the sound (script_struct) in one location?
Title: Re: sound insulation
Post by: codmoddd1234 on June 08, 2016, 11:41:20 pm
Edit "Dist_min" and "dist_max" in your soundalias.csv

Ex. Dist_min dist_max
perk machine jingle-50 to 500
sparks-500 to 5000
telepole sparks-100 to 2000
large fire-100 to 1000

Or
Use triggers to play the sound only when a player touches it.
Or
Use a distance check to play the sound only when the player is close
Title: Re: sound insulation
Post by: DidUknowiPwn on June 09, 2016, 12:04:00 am
How to make the sound of the first room did not sound in a second room?

how to isolate the sound (script_struct) in one location?

ambient_package http://i.imgur.com/3GXHYfY.png (http://i.imgur.com/3GXHYfY.png)

/ audio triggers that you define in your map.