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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
did you convert the textures in assetmanager? because thats where you decide where the textures will be and if they will be in raident
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Like he said, if you don't convert them manually in asset manager you will only see the materials that IW chose to be in Radiant. Materials that are for models are most likely not going to be in Radiant without you converting them in asset manager and telling them to be in radiant.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
looks like nobody see the image....
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
-____- We gave you the answer, any texture you want in radient you have to convert it in asset manager and tell it to be in radient here http://gyazo.com/0b6a1a0eef450ab4f645c16d52d1abc8
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Radiant has a texture limit of around 7500 ~ 8500. This has happened before to me.
Here are how I fixed it.
I recommend using johndoe gdt app and reinclude them as "decals"(radiant likes). It will allow you to see way more textures.a-z
Or u can make temp folders.
Remove the
Rsw/images/cod4images
Raw/materials/cod4images
Raw/material_proprieties/cod4images
And radiant will have all your cod5 textures to z.
Then place brushes with these z textures into your .map and when u load you map again it will show.all the.way to the "Z" textures.
Then u can add the cod4 textures back.
But you should use johndoe gdt app to do it correctly. It will only take a few seconds to do then convert.