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Problems with Dogs

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Created 11 years ago
by Marsvinking
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Ive had these problems with the dogs before and i managed to fix it but i dont remember how, if i remember right it was a character file that does this if i change the model but i havent changed the dog model but if any knows or might know how to fix this please PM me or write a comment and kind of explain a little how to do it.
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Thanks for reading
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Ah yes, the yoga dogs. I had this problem on my old set of mod tools but a fresh install fixed it. I'm sure there's a better way to fix it though if you don't want to go that route.
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Ah yes, the yoga dogs. I had this problem on my old set of mod tools but a fresh install fixed it. I'm sure there's a better way to fix it though if you don't want to go that route.

Hehe had this before and i dont want to reinstall it xD, but thx for the reply, ive managed to fix this before and it might be because of the anims in my oppinion
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Hehe had this before and i dont want to reinstall it xD, but thx for the reply, ive managed to fix this before and it might be because of the anims in my oppinion
I cant see the tiny picture but im just going to assume youve went over the fx limit before and did the tut to fix it? after you do that you have to include the dog related stuff you removed when dong that. its literally one or two lines. go to the gone over fx limit? tutorial and in the tutorial at the end he says how to add them back in with the one line
 
Marked as best answer by Marsvinking 11 years ago
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I cant see the tiny picture but im just going to assume youve went over the fx limit before and did the tut to fix it? after you do that you have to include the dog related stuff you removed when dong that. its literally one or two lines. go to the gone over fx limit? tutorial and in the tutorial at the end he says how to add them back in with the one line

yes if you followed the 400fx fix then you need to open your mapname.csv in zone_source at the top you will see
Code Snippet
Plaintext
// DLC3 Stuff -- Leave This
include,dlc3,,
place this under

Code Snippet
Plaintext
include,singles/teleporters,, //teleporters to work
include,singles/risers,, //all riser FX
include,singles/hellhounds,, //if you want dogs
Last Edit: August 17, 2015, 08:38:20 pm by CrazyRandomzZ
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yes if you followed the 400fx fix then you need to open your mapname.csv in zone_source at the top you will see
Code Snippet
Plaintext
// DLC3 Stuff -- Leave This
include,dlc3,,
place this under

Code Snippet
Plaintext
include,singles/teleporters,, //teleporters to work
include,singles/risers,, //all riser FX
include,singles/hellhounds,, //if you want dogs

Thanks m8

 
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