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Contact Support - Help Center Get help on the UGX Discord. Join it now!im aware, but im also careless
lasttime i did it that way i ended up overwriting a ton of work by accidentally building my mod again, so now i just wait lol
This doesnt annoy me, just encourages me to go and look at what I did, then go "ahhh... im a moron", and also means i tend to have a video or skype chat open to entertain me while i recompile like 4 times in a row lol
please dont, my area 51 map is already based on that version of area 51, well, more of the black ops hanger 18 multiplayer map which still takes place in area 51 and is also the start of moon, i cant stop him from doing it but 2 similar maps would be boring
why is it called area 51 if its "bo2 - Drone Remake?"
(Image removed from quote.)
one of your walking anims is not precached in _zombiemode, or you didn't use the level.scr_anim for the walking anim.
If you could run the map in developer it will 'crash' with an assert-error telling you wich anim it is..
EDIT: nvm...
He he, get a kick when i see that
Just so you know tho there is a little bug that i need to fix. If you start to build, stop before the knuckles come out, and start again,after youll be left with no gun in hand. Swapping weapon puts you back to normal but prob allows for a multi gun glitch
Ill update it today
I would guess it is the type of traverse the zombies are going over. Are they risers or window spawners? what traverse prefab did you use in that room ?
#include is for files only not a function call.
If you want to call said function then you don't need to do the #include.