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Pink and Green fx?

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Created 9 years ago
by Deleted User
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So I can't specifically remember when this happened, but I don't want it here.
Whenever a zombie rises from a riserstruct, the dirt fx that shoots up, appear both green, and some in pink?
My only theory is that I must've edited the fx in Effects Editor and must've edited the raw files, but I can never remember viewing them, and even less editing them?
Do you know why this is happening, and if so, how do I revert it back to normal?

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Thank you for your time.  ;)
Marked as best answer by Deleted User 6 years ago
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Unchangeable, but you can make your map a "bubblegum & slime deluxe edition" :troll:

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you asked for it ...
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do you know which fx it is exactly? if so have you tried copying a fresh version from the modtools?
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do you know which fx it is exactly? if so have you tried copying a fresh version from the modtools?

Well I haven't modified risers.
I've got no idea what fx they use whenever a zombie spawns on it, is there a way I can check this?  :-\
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Well I haven't modified risers.
I've got no idea what fx they use whenever a zombie spawns on it, is there a way I can check this?  :-\
if you havnt modified any of the default fx then you could just copy over the whole fx folder (this wont change any custom fx)
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I think these are the FX names you need to change

Code Snippet
Plaintext
level._effect["rise_burst"]		= LoadFx("maps/mp_maps/fx_mp_zombie_hand_dirt_burst");
level._effect["rise_billow"] = LoadFx("maps/mp_maps/fx_mp_zombie_body_dirt_billowing");
level._effect["rise_dust"] = LoadFx("maps/mp_maps/fx_mp_zombie_body_dust_falling");

It may be more than these but this is the ones i found that should be relevant.

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\fx\maps\zombie

fx_zombie_crawler_grnd_dust_spwnr.efx
fx_zombie_crawler_grnd_dust.efx
fx_zombie_crawler_dust_roof.efx

Hope you fix it :)

 
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