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Perks cause my map to crash :(

broken avatar :(
Created 7 years ago
by nuketown122
0 Members and 1 Guest are viewing this topic.
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Location: ca
Date Registered: 8 July 2015
Last active: 1 year ago
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SO I use ugx mod v1.1 with ugx_mod_helper so it would automaticly do its stuff. Whenever I load my map with perks it crashes my map. I don't know what to show you as errors. When it crashes it give me this error message:



nim "player_view_dog_knockdown_neck_miss".
Error: Could not load xanim "player_view_dog_knockdown_neck_snap".
Error: Could not load xanim "player_view_dog_knockdown_saved".
Error: Could not load xanim "player_view_dog_knockdown_late".
Error: Could not load xanim "player_view_dog_knockdown".
Error: Could not load xanim "zombie_dog_run_pain_front".
Error: Could not load xanim "zombie_dog_pain_hit_right".
Error: Could not load xanim "zombie_dog_pain_hit_left".
Error: Could not load xanim "zombie_dog_pain_hit_front".
Error: Could not load xanim "zombie_dog_pain_hit_back".
Error: Could not load xanim "german_shepard_run_pain_hit_front".
Error: Could not load xanim "german_shepard_pain_hit_right".
Error: Could not load xanim "german_shepard_pain_hit_left".
Error: Could not load xanim "german_shepard_pain_hit_back".
Error: Could not load xanim "german_shepard_pain_hit_front".
Error: Could not load xanim "german_shepherd_player_neck_snap".
Error: Could not load xanim "german_shepherd_walk".
Error: Could not load xanim "german_shepherd_traverse_up_80".
Error: Could not load xanim "german_shepherd_traverse_up_40".
Error: Could not load xanim "german_shepherd_traverse_down_40".
Error: Could not load xanim "german_shepherd_attack_player_miss_turnl".
Error: Could not load xanim "german_shepherd_attack_player_miss_turnr".
Error: Could not load xanim "german_shepherd_attack_ai_05_kill_a".
Error: Could not load xanim "german_shepherd_attack_ai_04_middle_a".
Error: Could not load xanim "german_shepherd_attack_ai_03_shot_a".
Error: Could not load xanim "german_shepherd_attack_ai_03_pushed_a".
Error: Could not load xanim "german_shepherd_attack_ai_02_idle_a".
Error: Could not load xanim "german_shepherd_attack_ai_01_start_a".
Error: Could not load xanim "german_shepherd_run_flashbang".
Error: Could not load xanim "german_shepherd_run_pain".
Error: Could not load xanim "german_shepherd_run_stop".
Error: Could not load xanim "german_shepherd_run_jump_window_40".
Error: Could not load xanim "german_shepherd_run_jump_40".
Error: Could not load xanim "german_shepherd_run_attack_miss".
Error: Could not load xanim "german_shepherd_run_attack_low".
Error: Could not load xanim "german_shepherd_run_attack".
Error: Could not load xanim "german_shepard_run_turn_180_right".
Error: Could not load xanim "german_shepard_run_turn_180_left".
Error: Could not load xanim "german_shepard_run_turn_90_right".
Error: Could not load xanim "german_shepard_run_turn_90_left".
Error: Could not load xanim "german_shepard_turn_180_right".
Error: Could not load xanim "german_shepard_turn_180_left".
Error: Could not load xanim "german_shepard_turn_90_right".
Error: Could not load xanim "german_shepard_turn_90_left".
Error: Could not load xanim "german_shepherd_run_lean_r".
Error: Could not load xanim "german_shepherd_run_lean_l".
Error: Could not load xanim "german_shepherd_run".
Error: Could not load xanim "german_shepherd_run_start".
Error: Could not load xanim "german_shepherd_attackidle_growl".
Error: Could not load xanim "german_shepherd_attackidle_bark".
Error: Could not load xanim "german_shepherd_attackidle".
Error: Could not load xanim "german_shepherd_idle".
Error: Could not load xanim "german_shepherd_attack_player_late".
Error: Could not load xanim "german_shepherd_attack_look_up".
Error: Could not load xanim "german_shepherd_look_up".
Error: Could not load xanim "german_shepherd_attack_look_left".
Error: Could not load xanim "german_shepherd_look_left".
Error: Could not load xanim "german_shepherd_attack_look_right".
Error: Could not load xanim "german_shepherd_look_right".
Error: Could not load xanim "german_shepherd_attack_look_down".
Error: Could not load xanim "german_shepherd_look_down".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
Error: Could not load xanim "pt_crouch_dw_raise".
Error: Could not load xanim "pt_prone_dw_raise".
ERROR: Pathnode (Path) at (-128 0 40) is in solid
-----------------------------------
Error: Could not load xmodel "bo2_c_zom_zombie_soldier_body_g_behead".
Error: Could not load xmodel "c_zom_zombie8_body01_g_behead".
Error: Could not load xmodel "c_zom_zombie_g_rarmspawn".
Error: Could not load xmodel "c_zom_zombie_g_larmspawn".
Error: Could not load xmodel "c_zom_zombie_g_rlegspawn".
Error: Could not load xmodel "c_zom_zombie_g_llegspawn".
Error: Could not load xmodel "zombie_zapper_cagelight_red".
Error: Could not load xmodel "zombie_zapper_cagelight_green".
Error: Could not load xmodel "collision_geo_32x32x128".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
Error: Could not load xmodel "ugxm_acc_cigarette".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
Error: Could not load xmodel "zombie_zapper_tesla_coil".
Error: Could not load fx "shellejects/pistol_view".
Error: Could not load fx "shellejects/pistol".
Error: Could not load xmodel "weapon_m1911_upgraded_boxmodel".
Error: Could not load xmodel "weapon_fmg_upgraded_boxmodel".
Error: Could not load xmodel "weapon_1887_upgraded_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_acid_impact".
Error: Could not load fx "ugxm/elemental/elemental_electric_impact".
Error: Could not load fx "ugxm/elemental/elemental_fire_impact".
Error: Could not load xmodel "weapon_1887_elemental_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_ice_impact".
Error: Could not load fx "ugxm/elemental/elemental_wind_impact".
Error: Could not load xmodel "weapon_fmg_elemental_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_explosive_impact".
script runtime warning: potential infinite loop in script.
@ 472287
Error: Could not load xmodel "zombie_pickup_perk_bottle".
Error: Could not load xmodel "zombie_vending_item_on".
-----------------------------------

Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
Patchmaps:
Patchmaps: 0
Patchmaps: 0 0
Patchmaps: 0 0 0
Patchmaps: 0 0 0 0
Patchmaps: 0 0 0 0
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "ammo_counter_tesla".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
LOADING... collision map
LOADING... graphics
LOADING... maps/ugxm_test.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 0
Foliage: foliage model count = 0 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 0 bytes
vertex stream 2: already allocated 0 bytes
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
Error: CG_RegisterWeapon: No such bone tag (tag_zfuckmyass) for weapon
(m14)
Error: CG_RegisterWeapon: No such bone tag (tag_scope_vzoom) for weapon
(l96a1)
Error: CG_RegisterWeapon: No such bone tag (tag_scope) for weapon
(l96a1_upgraded)
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx
"weapon/bouncing_betty/fx_explosion_betty_generic".
Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "ugx_scriptplacer_weather_efx".
Error: Could not load fx "maps/mak/fx_cigarette_smoke".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "misc/fx_zombie_grain_cloud".
Error: Could not load fx "ugxm/thundergun/fx_thundergun_knockback_ground".
Error: Could not load fx "maps/zombie_moon/fx_moon_qbomb_explo_distort".
Error: Could not load fx "1".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_torso".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu".
Error: Could not load material "blank".
Error: Could not load material "waypoint_targetneutral".
Error: Could not load material "waypoint_capture".
Error: Could not load material "waypoint_defend".
Error: Could not load material "ugxm_maxammo".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  1.66 seconds
Com_TouchMemory: 0 msec. Using sum: -1672103298
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 113313 1250
Model 'cg_drawPerformanceWarnings':
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught

PS I already use the ugx perks or any other one and it still crashes. When I don't put perks the game would run normally
broken avatar :(
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broken avatar :(
Location: kh
Date Registered: 9 August 2013
Last active: 5 years ago
Posts
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"script runtime warning: potential infinite loop in script."
Using developer 1 and developer_ script 1 and logfile 1 would tell you what gsc its coming from. (Use a codebox if your posting another log.)
//
If your using ugxmod you need to use the perks and turret provided with ugxmod or you will get errors when loading.

 
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