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Max number of disconnected pathnodes exceed!

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Created 12 years ago
by KDXDARK
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Relentless Mapper
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Hi, i have this problem that i cant solve, i try a lot of solutions but no one work. and i only have 2 doors added because if i add 1 more it give me that error, also all them have the dynamicpath selected

somebody know a fix to this?


thing that i try:

-Add radius to the pathnodes
-http://ugx-mods.com/forum/index.php?topic=3545.15
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  • steviewonder87
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steviewonder87
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You can try linking the pathnodes around the debris (even outside the PA) so they don't disconnect, Trem posted a while ago that Treyarch used this technique on some of their maps. Or reducing the number of pathnodes in the map in general, that has fixed this error for me in the past.
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After your compile look in the launcher, it says which pathnodes are disconnected so you can easily delete them.
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also your pathnodes most like around 128 units from the other pathnodes,

they most not to close then they will automatic disconnected

and it is impossible to have a lot of doors (because like this:   zone 1 = 40 pathnodes, zone 2 = 15 pathnodes, zone 3 = 90)

if there are to many parts of pathnodes then they will also disconnected.

make a traverse from zone 1 to 2 and otherwise from 2 to 1 to connect them to other zones that will make the pathnodes less disconnecting.


best regards,
Gamer9294
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Relentless Mapper
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You can try linking the pathnodes around the debris (even outside the PA) so they don't disconnect, Trem posted a while ago that Treyarch used this technique on some of their maps. Or reducing the number of pathnodes in the map in general, that has fixed this error for me in the past.
well i try adding around the map but i keep getting error. :(

 
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