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Lights turn on when power is activated(or another event happens)

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Created 10 years ago
by AlecKeaneDUB
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Let's all just light up a blunt, and make stuff.
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I remember seeing a thread or something about this but I couldnt find it so I'll just post this again. How would I go about having lights that are off to start with, but then turn on when the power is activated or some other event happens? This would really give my map a better effect so I was wondering if anyone knows how to do this.

Thanks
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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together until it compiles (with warnings)..."

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There is a function in dlc3_code.csc(clientscript, not in maps).
Last Edit: June 16, 2015, 01:13:53 am by daedra descent
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drago
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its a clientscript, i dont see anything wrong with the script dd
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its a clientscript, i dont see anything wrong with the script dd

Yeah looks like thats just the way GetEntArray is in clientscripts. My bad.

 
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