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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Hey All,
I'm currently working on a map set on an island, so at any point in the map where the player is more than ~32 grid points above sea level, they can see below the 180 degree mark on the sky-box (the stretched ugly part). It isn't a major deal, except there is one point in my map where you can travel up a large tower, and at the top, this is VERY clearly visible. Is there anyway to make the skybox have a larger "FOV" so to speak? If I have to make my own skybox, It would be worth it, but I absolutely hate the look of the stretched skybox from that height.
Thanks!
The skybox cone should never be visible from any point in the map. Cover it up with surrounding terrain or don't use a skybox model.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
I'm actually not even using a sky-box model. I defined one in the world-spawn (seems to always work better for me in larger maps). Unfortunately I can't cover it up with scenery, It's a massive tower, and I'd really prefer to keep it that tall