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How to fix failed loading xmodel \'viewmodel_hands_cloth\' for asset...

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Created 4 years ago
by sargeantbug
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Location: englandKent
Date Registered: 21 June 2015
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When trying to build my mod I get these errors (along with a load more)
Hidden Text
    failed loading xmodel 'viewmodel_hands_cloth' for asset 'sp/fraggrenade' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_hands_cloth' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/fraggrenade' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/colt' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_doubletap' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_jugg' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_revive' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_sleight' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_bowie_flourish' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_knuckle_crack' of type 'weapon' found in source file '../zone_source/zombiemode.csv'

I hve no idea what caused this issue, one minute my map was working fine, then after building it, all weapons are not working (only the colt and default weapon are appearing after entering "give all") and the zombies dont move either. Something completly broke my map
 
Here is the console log (I left out a huge compressing section)

Hidden Text
Copying  D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\zombiemap\mod.csv
     to  D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone_source\mod.csv
args: -nopause -language english -moddir zombiemap mod
Fastfile 1 of 1, "mod": [ver. 387] process...
ERROR: xmodel 'viewmodel_usa_marine_arms' not found
    failed loading xmodel 'viewmodel_usa_marine_arms' for asset 'viewmodel_usa_marine_arms' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_usa_marine_arms' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
ERROR: xmodel 'viewmodel_usa_marine_player' not found
    failed loading xmodel 'viewmodel_usa_marine_player' for asset 'viewmodel_usa_marine_player' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_usa_marine_player' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
ERROR: xmodel 'viewmodel_hands_no_model' not found
    failed loading xmodel 'viewmodel_hands_no_model' for asset 'sp/zombie_melee' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_hands_no_model' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_melee' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
ERROR: xmodel 'viewmodel_hands_cloth' not found
    failed loading xmodel 'viewmodel_hands_cloth' for asset 'sp/fraggrenade' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_hands_cloth' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/fraggrenade' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/colt' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_doubletap' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_jugg' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_revive' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_sleight' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_bowie_flourish' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_knuckle_crack' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
deleted 26 duplicate polys from 166 poly mesh (null)
    failed loading 'sp/mine_bouncing_betty' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
link...compress...save...done.
Moving   D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\mod.ff
    to   D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\zombiemap\mod.ff7-Zip (A) 4.42  Copyright (c) 1999-2006 Igor Pavlov  2006-05-14
ScanningCreating archive D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\zombiemap\zombiemap.iwd

I would hugely appreciate any help on this matter, for I do not want to loose over a years worth of progress because of this
 


Double Post Merge: November 20, 2019, 11:28:47 pm
Also any other mod that I try and build has the same errors, ive tried a fresh install of WaW + mod tools and even tried it on another PC and I'm still getting the errors
Last Edit: November 20, 2019, 11:28:47 pm by sargeantbug
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When trying to build my mod I get these errors (along with a load more)
Hidden Text
    failed loading xmodel 'viewmodel_hands_cloth' for asset 'sp/fraggrenade' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_hands_cloth' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/fraggrenade' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/colt' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_doubletap' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_jugg' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_revive' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_sleight' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_bowie_flourish' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_knuckle_crack' of type 'weapon' found in source file '../zone_source/zombiemode.csv'

I hve no idea what caused this issue, one minute my map was working fine, then after building it, all weapons are not working (only the colt and default weapon are appearing after entering "give all") and the zombies dont move either. Something completly broke my map

Here is the console log (I left out a huge compressing section)

Hidden Text
Copying  D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\zombiemap\mod.csv
     to  D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone_source\mod.csv
args: -nopause -language english -moddir zombiemap mod
Fastfile 1 of 1, "mod": [ver. 387] process...
ERROR: xmodel 'viewmodel_usa_marine_arms' not found
    failed loading xmodel 'viewmodel_usa_marine_arms' for asset 'viewmodel_usa_marine_arms' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_usa_marine_arms' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
ERROR: xmodel 'viewmodel_usa_marine_player' not found
    failed loading xmodel 'viewmodel_usa_marine_player' for asset 'viewmodel_usa_marine_player' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_usa_marine_player' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
ERROR: xmodel 'viewmodel_hands_no_model' not found
    failed loading xmodel 'viewmodel_hands_no_model' for asset 'sp/zombie_melee' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_hands_no_model' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_melee' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
ERROR: xmodel 'viewmodel_hands_cloth' not found
    failed loading xmodel 'viewmodel_hands_cloth' for asset 'sp/fraggrenade' found in source file '../zone_source/zombiemode.csv'
    failed loading 'viewmodel_hands_cloth' of type 'xmodel' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/fraggrenade' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/colt' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_doubletap' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_jugg' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_revive' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_perk_bottle_sleight' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_bowie_flourish' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
    failed loading 'sp/zombie_knuckle_crack' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
deleted 26 duplicate polys from 166 poly mesh (null)
    failed loading 'sp/mine_bouncing_betty' of type 'weapon' found in source file '../zone_source/zombiemode.csv'
link...compress...save...done.
Moving   D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\mod.ff
    to   D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\zombiemap\mod.ff7-Zip (A) 4.42  Copyright (c) 1999-2006 Igor Pavlov  2006-05-14
ScanningCreating archive D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\zombiemap\zombiemap.iwd

I would hugely appreciate any help on this matter, for I do not want to loose over a years worth of progress because of this



Double Post Merge: November 20, 2019, 11:28:47 pm

Also any other mod that I try and build has the same errors, ive tried a fresh install of WaW + mod tools and even tried it on another PC and I'm still getting the errors
Is this the full error list? also show me your mod.csv.
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This is my mod.csv
mod
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
stringtable,maps/mapsTable.csv
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
xmodel,viewmodel_arms_cia
xmodel,viewmodel_arms_moon
xmodel,viewmodel_arms_richtofen
xmodel,viewmodel_arms_spetsnaz
menufile,ui\motd_hud.menu
weapon,sp/nambu_upgraded
weapon,sp/zombie_sprangfield
weapon,sp/zombie_sprangfield_upgraded
fx,env/fire/fx_fire_brush_smolder_sm
fx,env/fire/fx_fire_detail_fade_14
fx,env/fire/fx_fire_blown_md_blk_smk_distant_w
fx,env/fire/fx_fire_oil_md
fx,env/fire/fx_fire_campfire_small
fx,env/fire/fx_fire_player_torso
fx,env/light/fx_glow_hanginglamp
fx,env/light/fx_glow_emergency_red_blink
fx,env/electrical/fx_elec_player_md
fx,maps/zombie/fx_zombie_wire_spark
fx,env/smoke/fx_smoke_smolder_sm_blk
fx,env/smoke/fx_smoke_smolder_md_gry
fx,env/smoke/fx_smoke_smolder_lg_gry
fx,env/smoke/fx_smoke_wood_chimney_med
fx,explosions/fx_default_explosion
fx,explosions/tank_impact_dirt
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_clock_hand
fx,env/light/fx_ray_ceiling_amber_dim_sm
fx,env/weather/fx_cloud_cmls_lg
fx,maps/zombie/fx_zombie_fog_static_xlg
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/see1/fx_dust_falling_medium_runner
fx,maps/zombie/fx_zombie_fog_coast_rolling_lg
fx,env/electrical/fx_elec_wire_sparks
fx,env/light/fx_lgiht_ceiling_flikr_sys_01
fx,maps/mp_maps/fx_mp_maggots
fx,maps/mp_maps/fx_mp_insect_swarm
fx,maps/mp_maps/fx_mp_roof_embers_falling
fx,maps/mp_maps/fx_mp_ash_falling_large
// TRANZIT POWER SWITCH =============
xmodel,bo2_p6_zm_buildable_pswitch_body
xmodel,bo2_p6_zm_buildable_pswitch_lever
xmodel,bo2_p6_zm_buildable_pswitch_hand
// TRANZIT POWER SWITCH =============
// ORIGINS PAP ANIMS =============
xmodel,bo2_p6_zm_tm_packapunch
xanim,fxanim_zom_tomb_packapunch_pc1_anim
xanim,fxanim_zom_tomb_packapunch_pc2_anim
xanim,fxanim_zom_tomb_packapunch_pc3_anim
xanim,fxanim_zom_tomb_packapunch_pc4_anim
xanim,fxanim_zom_tomb_packapunch_pc5_anim
xanim,fxanim_zom_tomb_packapunch_pc6_anim
xanim,fxanim_zom_tomb_packapunch_pc7_anim
xanim,fxanim_zom_tomb_packapunch_all_break_anim
xanim,fxanim_zom_tomb_packapunch_all_build_anim
// ORIGINS PAP ANIMS =============
// DUAL WEILD COLT================
xmodel,bo2_t6_wpn_pistol_m1911_dw_upg_view
xanim,viewmodel_m1911_dw_fire
xanim,viewmodel_m1911_dw_first_raise
xanim,viewmodel_m1911_dw_idle
xanim,viewmodel_m1911_dw_idle_empty
xanim,viewmodel_m1911_dw_lastshot
xanim,viewmodel_m1911_dw_pullout
xanim,viewmodel_m1911_dw_pullout_empty
xanim,viewmodel_m1911_dw_putaway
xanim,viewmodel_m1911_dw_putaway_empty
xanim,viewmodel_m1911_dw_reload_empty
xanim,viewmodel_m1911_dw_sprint_in
xanim,viewmodel_m1911_dw_sprint_loop
xanim,viewmodel_m1911_dw_sprint_out
weapon,sp/mustang_sally
// DUAL WEILD COLT================
// BO2 PERKS======================
sound,black_ops_2_perk_sounds,,,
sound,black_ops_2_perk_quotes,,,
xmodel,bo2_zombie_vending_revive
xmodel,bo2_zombie_vending_revive_on
xmodel,bo2_zombie_vending_doubletap2
xmodel,bo2_zombie_vending_doubletap2_on
xmodel,bo2_zombie_vending_jugg
xmodel,bo2_zombie_vending_jugg_on
xmodel,bo2_zombie_vending_sleight
xmodel,bo2_zombie_vending_sleight_on
xmodel,bo2_zm_al_vending_ads
xmodel,bo2_zm_al_vending_ads_on
xmodel,bo2_p6_zm_al_vending_nuke
xmodel,bo2_p6_zm_al_vending_nuke_on
xmodel,bo2_zombie_vending_marathon
xmodel,bo2_zombie_vending_marathon_on
xmodel,bo2_p6_zm_tm_vending_three_gun
xmodel,bo2_p6_zm_tm_vending_three_gun_on
xmodel,bo2_p6_zm_vending_electric_cherry
xmodel,bo2_p6_zm_vending_electric_cherry_on
xmodel,bo2_zombie_vending_tombstone
xmodel,bo2_zombie_vending_tombstone_on
xmodel,bo2_zombie_vending_vultureaid
xmodel,bo2_zombie_vending_vultureaid_on
xmodel,bo2_p6_zm_vending_chugabud_on
xmodel,bo2_p6_zm_vending_chugabud
xmodel,bo2_t6_wpn_zmb_perk_bottle_tombstone_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_tombstone_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_deadshot_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_deadshot_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_doubletap_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_doubletap_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_jugg_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_jugg_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_marathon_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_marathon_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_mule_kick_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_mule_kick_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_nuke_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_nuke_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_revive_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_revive_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_sleight_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_sleight_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_vulture_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_vulture_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_whoswho_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_whoswho_view
xmodel,bo2_ch_tombstone1
xmodel,bo2_p6_zm_perk_vulture_ammo
xmodel,bo2_p6_zm_perk_vulture_points
xmodel,zombie_vending_packapunch
xmodel,zombie_vending_packapunch_on
xmodel,bo2_p6_zm_al_vending_pap
xmodel,bo2_p6_zm_al_vending_pap_on
xmodel,bo2_p6_anim_zm_buildable_pap
xmodel,bo2_p6_anim_zm_buildable_pap_on
xmodel,bo2_p6_zm_vending_diesel_magic
xmodel,bo2_p6_zm_vending_diesel_magic_on
xmodel,bo2_p6_zm_vending_diesel_magic_off
xmodel,bo2_t6_wpn_zmb_perk_bottle_bear_world
xanim,o_zombie_dlc4_vending_diesel_ballspin_loop
xanim,o_zombie_dlc4_vending_diesel_on_idle
xanim,o_zombie_dlc4_vending_diesel_turn_off
xanim,o_zombie_dlc4_vending_diesel_turn_on
xanim,viewmodel_bare_hands_z_death_idle
weapon,sp/zombie_bo2_perk_bottles
weapon,sp/zombie_melee
weapon,sp/zombie_knuckle_crack
weapon,sp/zombie_downed
xanim,bo2_viewmodel_zombie_perksacola_drink
xanim,bo2_viewmodel_zombie_packopunch
material,vending_quickrevive_shader
material,vending_doubletap_shader
material,vending_juggernaut_shader
material,vending_fastreload_shader
material,vending_deadshot_shader
material,vending_phd_shader
material,vending_staminup_shader
material,vending_mule_kick_shader
material,vending_electric_cherry_shader
material,vending_tombstone_shader
material,vending_vulture_shader
material,vending_whoswho_shader
material,vending_vulture_glow_shader
material,bo2_waypoint_revive
fx,misc/fx_zombie_cola_revive_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_couch_effect
fx,explosions/default_explosion
fx,maps/zombie/fx_zombie_tesla_bolt_secondary
fx,maps/zombie/fx_zombie_tesla_shock
fx,maps/zombie/fx_zombie_tesla_shock_secondary
fx,steviewonder87/cherry_1
fx,steviewonder87/cherry_2
fx,steviewonder87/cherry_3
fx,steviewonder87/cherry_4
fx,harrys/fx_vulture_glow
fx,harrys/fx_vulture_mist
fx,harrys/fx_vulture_cherry
fx,harrys/fx_vulture_deadshot
fx,harrys/fx_vulture_phd
fx,harrys/fx_vulture_tomb
fx,harrys/fx_vulture_whoswho
fx,harrys/fx_vulture_wunderfizz
fx,harrys/fx_vulture_mule
fx,harrys/fx_vulture_double
fx,harrys/fx_vulture_box
fx,harrys/fx_vulture_pap
fx,harrys/fx_vulture_revive
fx,harrys/fx_vulture_rifle
fx,harrys/fx_vulture_skull
fx,harrys/fx_vulture_stamin
fx,harrys/fx_vulture_vulture
fx,harrys/fx_vulture_speed
fx,harrys/fx_vulture_jugg
fx,harrys/fx_whos_who
fx,harrys/wunderfizz_ball_glow
fx,harrys/wunderfizz_spotlight
fx,maps/zombie/fx_zombie_light_glow_green
fx,maps/zombie/fx_zombie_light_glow_red
fx,blst_custom/blst_wunderfizz_marker
fx,blst_custom/blst_wunderfizz
fx,harrys/fx_zombie_pap_fx
rawfile,vision/zombie_whos_who.vision
// BO2 PERKS======================
// pistols
weapon,sp/nambu
weapon,sp/nambu_upgraded
weapon,sp/tokarev
weapon,sp/tokarev_upgraded
weapon,sp/walther
weapon,sp/walther_upgraded
// Bolt Action
weapon,sp/mosin_rifle
weapon,sp/mosin_rifle_upgraded
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
weapon,sp/zombie_springfield
weapon,sp/zombie_springfield_upgraded
// semi auto
weapon,sp/zombie_svt40
weapon,sp/zombie_svt40_upgraded
// Scoped
weapon,sp/mosin_rifle_scoped
weapon,sp/mosin_rifle_scoped_upgraded
weapon,sp/zombie_tactical_springfield
weapon,sp/zombie_tactical_springfield_upgraded
// full auto
weapon,sp/thompson_bigammo
weapon,sp/thompson_bigammo_upgraded
weapon,sp/zombie_mp40_s
weapon,sp/zombie_mp40_s_upgraded
// shotguns
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun_bayonet
weapon,sp/zombie_shotgun_bayonet_upgraded
// MG's
weapon,sp/dp28
weapon,sp/dp28_upgraded
weapon,sp/type99_lmg
weapon,sp/type99_lmg_upgraded
weapon,sp/zombie_fg42_scoped
weapon,sp/zombie_fg42_scoped_upgraded
// Grenade Launchers
weapon,sp/zombie_gewehr43_gl
weapon,sp/zombie_gewehr43_gl_upgraded
weapon,sp/gl_gewehr43_mp
// Rocket Launcher
weapon,sp/panzershark
weapon,sp/panzershark_upgraded
// Springfield
xmodel,weapon_usa_springfield_rifle_scoped_bayonet
xmodel,viewmodel_usa_springfield_rifle_scoped
material,hud_icon_springfield
material,scope_overlay_american
xmodel,viewmodel_usa_springfield_rifle
xmodel,weapon_usa_springfield_rifle
// SVT40
xmodel,viewmodel_mp_svt40
material,hud_icon_svt40
// Silenced MP40
xmodel,viewmodel_mp_mp40
// Drum mag Thompson
xmodel,viewmodel_mp_thompson
// trenchgun bayonet
xmodel,viewmodel_mp_trenchgun
xmodel,weapon_mp_trenchgun_bayonet
// DP28
xmodel,viewmodel_rus_dp28_bipod_lmg
xmodel,weapon_rus_dp28_bipod_lmg
// FG42
xmodel,viewmodel_mp_fg42
xmodel,weapon_mp_fg42_lmg
// Gewehr43
xmodel,weapon_mp_g43_rifle
xmodel,viewmodel_rus_mosinnagant_rifle_up
xmodel,viewmodel_mp_mosinnagant_rifle_up
xmodel,viewmodel_mp_g43_gl
xmodel,viewmodel_zombie_g43_gl_up
xmodel,viewmodel_zombie_svt40_up
xmodel,viewmodel_zombie_type991_rifle_up
xmodel,viewmodel_zombie_type99_lmg_up
xmodel,viewmodel_zombie_springfield_up
xmodel,viewmodel_zombie_dp28_lmg_up
xmodel,viewmodel_zombie_nambu_pistol_up
xmodel,viewmodel_zombie_walther_pistol_up
xmodel,viewmodel_zombie_tt30_pistol_up
//                                THIS LINE
weapon,sp/sten
sound,sten,,all_sp
weapon,sp/sten_up
sound,thundergun,,all_mp
weapon,sp\thundergun
weapon,sp\thundergun_up
weapon,mp\stg44_mp
xmodel,viewmodel_stg44_t6
xmodel,worldmodel_stg44_t6
sound,stg44_t6,,all_mp
sound,stg44_t6,,all_sp
material,bo2_mtl_t6_attach_bullet
material,bo2_mtl_t6_wpn_ar_stg44
material,bo2_mtl_t6_wpn_ar_stg44_camo2
xanim,viewmodel_stg44_t6_ads_down
xanim,viewmodel_stg44_t6_ads_fire
xanim,viewmodel_stg44_t6_ads_up
xanim,viewmodel_stg44_t6_first_raise
xanim,viewmodel_stg44_t6_fire
xanim,viewmodel_stg44_t6_idle
xanim,viewmodel_stg44_t6_pullout
xanim,viewmodel_stg44_t6_pullout_quick
xanim,viewmodel_stg44_t6_putaway
xanim,viewmodel_stg44_t6_putaway_quick
xanim,viewmodel_stg44_t6_reload
xanim,viewmodel_stg44_t6_reload_empty
xanim,viewmodel_stg44_t6_sprint_in
xanim,viewmodel_stg44_t6_sprint_loop
xanim,viewmodel_stg44_t6_sprint_out
//M1911
sound,m1911,,all_sp
weapon,sp\bo1_m1911
xmodel,bo1_m1911_non_upgraded_view
xmodel,bo1_m1911_non_upgraded_world
//ppsh
weapon,sp/ppsh
sound,ppsh,,all_sp
xmodel,bo1_ppsh_non_upgraded_view
xmodel,bo1_ppsh_non_upgraded_world
xanim,viewmodel_ppsh_ADS_down
xanim,viewmodel_ppsh_ADS_up
xanim,viewmodel_ppsh_banana_clip_reload
xanim,viewmodel_ppsh_banana_clip_reload_empty
xanim,viewmodel_ppsh_fire
xanim,viewmodel_ppsh_idle
xanim,viewmodel_ppsh_idle_empty
xanim,viewmodel_ppsh_lastshot
xanim,viewmodel_ppsh_pullout
xanim,viewmodel_ppsh_pullout_empty
xanim,viewmodel_ppsh_pullout_fast
xanim,viewmodel_ppsh_putaway
xanim,viewmodel_ppsh_putaway_empty
xanim,viewmodel_ppsh_putaway_fast
xanim,viewmodel_ppsh_sprint_in
xanim,viewmodel_ppsh_sprint_loop
xanim,viewmodel_ppsh_sprint_out
fx,maps/ber2/fx_smoke_fill_indoor
fx,env/smoke/fx_smoke_wood_chimney_lrg
fx,maps/zombie/fx_zombie_difference
fx,maps/hol1/fx_fire_barrel_small_wind
rawfile,maps/dlc2_zipline.gsc
rawfile,maps/dlc2_trap_pendulum.gsc
//Me
sound,m1911,,all_sp
weapon,sp\bo1_m1911
xmodel,bo1_m1911_non_upgraded_view
xmodel,bo1_m1911_non_upgraded_world
//servant
weapon,sp\servant
weapon,sp\servant_upgraded
fx,servant\servant_hole
fx,servant\servant_implode
sound,bo3_servant,,all_sp
sound,bo3_servant_effecs,,all_sp
xanim,vm_zod_id_gun_ads_down_v2
xanim,vm_zod_id_gun_ads_up_v2
xanim,vm_zod_id_gun_fire_v2
xanim,vm_zod_id_gun_fire_ads_v2
xanim,vm_zod_id_gun_first_raise_v2
xanim,vm_zod_id_gun_idle_v2
xanim,vm_zod_id_gun_pullout_v2
xanim,vm_zod_id_gun_putaway_v2
xanim,vm_zod_id_gun_reload_v2
xanim,vm_zod_id_gun_sprint_in_v2
xanim,vm_zod_id_gun_sprint_loop_v2
xanim,vm_zod_id_gun_sprint_out_v2
xanim,ai_zombie_blackhole_walk_fast_v1
xanim,ai_zombie_quad_blackhole_crawl_fast_v1
xanim,ai_zombie_blackhole_crawl_fast_v1
xmodel,bo3_zmb_id_gun_view_v2
xmodel,bo3_zmb_id_gun_view_v2_ug
xmodel,bo3_zmb_id_world
weapon,sp\zombie_m1carbine_upgraded_upgraded
rawfile,maps/_woo_elevator.gsc
//HERE
SpiralModz BO2 WEAPONS
weapon,sp\mauser
sound,mauser,,all_sp
xanim,viewmodel_zomb_mauser_ads_down
xanim,viewmodel_zomb_mauser_ads_fire
xanim,viewmodel_zomb_mauser_ads_up
xanim,viewmodel_zomb_mauser_fire
xanim,viewmodel_zomb_mauser_idle
xanim,viewmodel_zomb_mauser_idle_empty
xanim,viewmodel_zomb_mauser_lastshot
xanim,viewmodel_zomb_mauser_pullout
xanim,viewmodel_zomb_mauser_pullout_empty
xanim,viewmodel_zomb_mauser_putaway
xanim,viewmodel_zomb_mauser_putaway_empty
xanim,viewmodel_zomb_mauser_reload
xanim,viewmodel_zomb_mauser_reload_empty
xanim,viewmodel_zomb_mauser_sprint_in
xanim,viewmodel_zomb_mauser_sprint_loop
xanim,viewmodel_zomb_mauser_sprint_out
xanim,viewmodel_zomb_mauser_upg_reload_empty
xanim,viewmodel_zomb_mauser_upgrade_ads_down
xanim,viewmodel_zomb_mauser_upgrade_ads_up
xanim,viewmodel_zomb_mauser_upgrade_first_raise
xanim,viewmodel_zomb_mauser_upgraded_fire
xmodel,viewmodel_bo2_mc96
xmodel,worldmodel_bo2_mc96
weapon,sp\mg08_zm
weapon,sp\mg08_zm_upgraded
xmodel,bo2_t6_wpn_ar_hk416_world
weapon,sp\hk416_zm
// weapon,sp\hk416_zm_upgraded
weapon,sp\rnma_zm
weapon,sp\rnma_zm_upgraded
weapon,sp\an94
weapon,sp\an94_upgraded
xmodel,bo2_t6_wpn_ar_sa58_world
weapon,sp/falosw_mp
weapon,sp\falosw_mp_upgraded
weapon,sp\b23r
sound,beretta2023,,all_sp
xanim,viewmodel_beretta2023r_ads_down
xanim,viewmodel_beretta2023r_ads_fire
xanim,viewmodel_beretta2023r_ads_up
xanim,viewmodel_beretta2023r_fire
xanim,viewmodel_beretta2023r_first_raise
xanim,viewmodel_beretta2023r_idle
xanim,viewmodel_beretta2023r_idle_empty
xanim,viewmodel_beretta2023r_lastshot
xanim,viewmodel_beretta2023r_pullout
xanim,viewmodel_beretta2023r_putaway
xanim,viewmodel_beretta2023r_reflex_ads_down
xanim,viewmodel_beretta2023r_reflex_ads_up
xanim,viewmodel_beretta2023r_reload
xanim,viewmodel_beretta2023r_reload_empty
xanim,viewmodel_beretta2023r_sprint_in
xanim,viewmodel_beretta2023r_sprint_loop
xanim,viewmodel_beretta2023r_sprint_out
xmodel,viewmodel_beretta2023r
xmodel,weapon_beretta2023r
weapon,sp\pdw
sound,pdw57,,all_sp
xanim,viewmodel_pdw57_ads_down
xanim,viewmodel_pdw57_ads_fire
xanim,viewmodel_pdw57_ads_up
xanim,viewmodel_pdw57_eotech_ads_down
xanim,viewmodel_pdw57_eotech_ads_up
xanim,viewmodel_pdw57_fire
xanim,viewmodel_pdw57_first_raise
xanim,viewmodel_pdw57_idle
xanim,viewmodel_pdw57_pullout
xanim,viewmodel_pdw57_pullout_quick
xanim,viewmodel_pdw57_putaway
xanim,viewmodel_pdw57_putaway_quick
xanim,viewmodel_pdw57_reflex_ads_down
xanim,viewmodel_pdw57_reflex_ads_up
xanim,viewmodel_pdw57_reload
xanim,viewmodel_pdw57_reload_empty
xanim,viewmodel_pdw57_sprint_in
xanim,viewmodel_pdw57_sprint_loop
xanim,viewmodel_pdw57_sprint_out
xmodel,viewmodel_bo2_pdw57
xmodel,worldmodel_bo2_pdw57
weapon,sp\chicom
sound,chicom,,all_sp
xanim,viewmodel_qcw05_ads_down
xanim,viewmodel_qcw05_ads_fire
xanim,viewmodel_qcw05_ads_up
xanim,viewmodel_qcw05_eotech_ads_down
xanim,viewmodel_qcw05_eotech_ads_up
xanim,viewmodel_qcw05_fire
xanim,viewmodel_qcw05_first_raise
xanim,viewmodel_qcw05_idle
xanim,viewmodel_qcw05_pullout
xanim,viewmodel_qcw05_pullout_quick
xanim,viewmodel_qcw05_putaway
xanim,viewmodel_qcw05_reflex_ads_down
xanim,viewmodel_qcw05_reflex_ads_up
xanim,viewmodel_qcw05_reload
xanim,viewmodel_qcw05_reload_empty
xanim,viewmodel_qcw05_sprint_in
xanim,viewmodel_qcw05_sprint_loop
xanim,viewmodel_qcw05_sprint_out
xmodel,viewmodel_bo2_chicom
xmodel,worldmodel_bo2_chicom
weapon,sp\hamr
sound,hamr,,all_sp
xanim,viewmodel_hamr_acog_ads_down
xanim,viewmodel_hamr_acog_ads_up
xanim,viewmodel_hamr_ads_down
xanim,viewmodel_hamr_ads_fire
xanim,viewmodel_hamr_ads_up
xanim,viewmodel_hamr_eotech_ads_down
xanim,viewmodel_hamr_eotech_ads_up
xanim,viewmodel_hamr_fire
xanim,viewmodel_hamr_first_raise
xanim,viewmodel_hamr_idle
xanim,viewmodel_hamr_pullout
xanim,viewmodel_hamr_pullout_quick
xanim,viewmodel_hamr_putaway
xanim,viewmodel_hamr_putaway_quick
xanim,viewmodel_hamr_reflex_ads_down
xanim,viewmodel_hamr_reflex_ads_up
xanim,viewmodel_hamr_reload
xanim,viewmodel_hamr_reload_empty
xanim,viewmodel_hamr_sprint_in
xanim,viewmodel_hamr_sprint_loop
xanim,viewmodel_hamr_sprint_out
xmodel,viewmodel_hamr
xmodel,weapon_hamr
weapon,sp\m1216
sound,m1216,,all_sp
xmodel,viewmodel_srm1216_bo2
xmodel,worldmodel_srm1216_bo2
xanim,viewmodel_srm1216_ads_down
xanim,viewmodel_srm1216_ads_fire
xanim,viewmodel_srm1216_ads_rechamber
xanim,viewmodel_srm1216_ads_up
xanim,viewmodel_srm1216_fire
xanim,viewmodel_srm1216_first_raise
xanim,viewmodel_srm1216_idle
xanim,viewmodel_srm1216_eotech_ads_down
xanim,viewmodel_srm1216_eotech_ads_up
xanim,viewmodel_srm1216_mms_first_raise
xanim,viewmodel_srm1216_pullout
xanim,viewmodel_srm1216_pullout_quick
xanim,viewmodel_srm1216_putaway
xanim,viewmodel_srm1216_putaway_quick
xanim,viewmodel_srm1216_rechamber
xanim,viewmodel_srm1216_reflex_ads_down
xanim,viewmodel_srm1216_reflex_ads_up
xanim,viewmodel_srm1216_reload
xanim,viewmodel_srm1216_reload_empty
xanim,viewmodel_srm1216_sprint_in
xanim,viewmodel_srm1216_sprint_loop
xanim,viewmodel_srm1216_sprint_out
weapon,sp\mp40_mp
//xmodel
xmodel,worldmodel_mp40_t6
xmodel,viewmodel_mp40_t6
//anims
xanim,viewmodel_mp40_t6_sprint_out
xanim,viewmodel_mp40_t6_sprint_loop
xanim,viewmodel_mp40_t6_sprint_in
xanim,viewmodel_mp40_t6_reload_empty
xanim,viewmodel_mp40_t6_reload
xanim,viewmodel_mp40_t6_putaway_quick
xanim,viewmodel_mp40_t6_putaway
xanim,viewmodel_mp40_t6_pullout_quick
xanim,viewmodel_mp40_t6_pullout
xanim,viewmodel_mp40_t6_idle
xanim,viewmodel_mp40_t6_fire
xanim,viewmodel_mp40_t6_ads_up
xanim,viewmodel_mp40_t6_ads_fire
xanim,viewmodel_mp40_t6_ads_down
// sound
sound,mp40_t6,,all_mp
weapon,sp\mtar
sound,bo2_mtar,,all_sp
xanim,viewmodel_tavor_acog_ads_down
xanim,viewmodel_tavor_acog_ads_up
xanim,viewmodel_tavor_ads_down
xanim,viewmodel_tavor_ads_fire
xanim,viewmodel_tavor_ads_up
xanim,viewmodel_tavor_eotech_ads_down
xanim,viewmodel_tavor_eotech_ads_up
xanim,viewmodel_tavor_fire
xanim,viewmodel_tavor_first_raise
xanim,viewmodel_tavor_idle
xanim,viewmodel_tavor_pullout
xanim,viewmodel_tavor_pullout_quick
xanim,viewmodel_tavor_putaway
xanim,viewmodel_tavor_putaway_quick
xanim,viewmodel_tavor_reflex_ads_down
xanim,viewmodel_tavor_reflex_ads_up
xanim,viewmodel_tavor_reload
xanim,viewmodel_tavor_reload_empty
xanim,viewmodel_tavor_sprint_in
xanim,viewmodel_tavor_sprint_loop
xanim,viewmodel_tavor_sprint_out
xmodel,viewmodel_bo2_x95l
xmodel,worldmodel_bo2_x95l
weapon,sp\swat556
sound,swat556,,all_sp
xmodel,viewmodel_swat556_ng
xmodel,weapon_sig556_ng
xanim,viewmodel_sig556_acog_ads_down
xanim,viewmodel_sig556_acog_ads_up
xanim,viewmodel_sig556_ads_down
xanim,viewmodel_sig556_ads_fire
xanim,viewmodel_sig556_ads_last_shot
xanim,viewmodel_sig556_ads_up
xanim,viewmodel_sig556_eotech_ads_down
xanim,viewmodel_sig556_eotech_ads_up
xanim,viewmodel_sig556_fire
xanim,viewmodel_sig556_first_raise
xanim,viewmodel_sig556_idle
xanim,viewmodel_sig556_idle_empty
xanim,viewmodel_sig556_last_shot
xanim,viewmodel_sig556_pullout
xanim,viewmodel_sig556_pullout_empty
xanim,viewmodel_sig556_pullout_quick
xanim,viewmodel_sig556_putaway
xanim,viewmodel_sig556_putaway_empty
xanim,viewmodel_sig556_putaway_quick
xanim,viewmodel_sig556_reflex_ads_down
xanim,viewmodel_sig556_reflex_ads_up
xanim,viewmodel_sig556_reload
xanim,viewmodel_sig556_reload_empty
xanim,viewmodel_sig556_sprint_in
xanim,viewmodel_sig556_sprint_loop
xanim,viewmodel_sig556_sprint_out
xmodel,bo2_galil_non_upgraded_view
xmodel,bo2_galil_non_upgraded_world
weapon,sp\bo2_galil
sound,bo2_galil,,all_sp
xanim,rorke_galil_ads_down
xanim,rorke_galil_ads_fire
xanim,rorke_galil_ads_up
xanim,rorke_galil_fire
xanim,rorke_galil_first_raise
xanim,rorke_galil_idle
xanim,rorke_galil_pullout
xanim,rorke_galil_pullout_quick
xanim,rorke_galil_putaway
xanim,rorke_galil_putaway_quick
xanim,rorke_galil_reload
xanim,rorke_galil_reload_empty
xanim,rorke_galil_sprint_in
xanim,rorke_galil_sprint_loop
xanim,rorke_galil_sprint_out
weapon,sp\msmc
sound,msmc,,all_sp
weapon,sp/type25
xanim,viewmodel_type95_ar_acog_ads_down
xanim,viewmodel_type95_ar_acog_ads_up
xanim,viewmodel_type95_ar_ads_down
xanim,viewmodel_type95_ar_ads_fire
xanim,viewmodel_type95_ar_ads_up
xanim,viewmodel_type95_ar_dbal_first_raise
xanim,viewmodel_type95_ar_eotech_ads_down
xanim,viewmodel_type95_ar_eotech_ads_up
xanim,viewmodel_type95_ar_fastmag
xanim,viewmodel_type95_ar_fastmag_empty
xanim,viewmodel_type95_ar_fire
xanim,viewmodel_type95_ar_first_raise
xanim,viewmodel_type95_ar_idle
xanim,viewmodel_type95_ar_pullout
xanim,viewmodel_type95_ar_pullout_quick
xanim,viewmodel_type95_ar_putaway
xanim,viewmodel_type95_ar_putaway_quick
xanim,viewmodel_type95_ar_reflex_ads_down
xanim,viewmodel_type95_ar_reflex_ads_up
xanim,viewmodel_type95_ar_rmr_alt_raise_down
xanim,viewmodel_type95_ar_rmr_alt_raise_up
xanim,viewmodel_type95_ar_rmr_bottom_ads_down
xanim,viewmodel_type95_ar_rmr_bottom_ads_up
xanim,viewmodel_type95_ar_rmr_top_ads_down
xanim,viewmodel_type95_ar_rmr_top_ads_up
xanim,viewmodel_type95_ar_sprint_in
xanim,viewmodel_type95_ar_sprint_loop
xanim,viewmodel_type95_ar_sprint_out
xmodel,viewmodel_bo2_type25
xmodel,worldmodel_bo2_type25
weapon,sp\peacekeeper
sound,peacekeeper,,all_sp
weapon,sp\tac45
sound,tac45,,all_sp
weapon,sp\bo2_colt
sound,bo2_m1911,,all_sp
weapon,sp/bo2_galil_upgraded
weapon,sp/pdw_upgraded
weapon,sp/b23r_upgraded
weapon,sp/chicom_upgraded
weapon,sp/mp40_mp_upgraded
weapon,sp/hamr_upgraded
weapon,sp/swat556_upgraded
weapon,sp/mtar_upgraded
weapon,sp/peacekeeper_upgraded
weapon,sp/msmc_upgraded
material,pap_camo1
xmodel,viewmodel_arms_richtofen
But yeah that was the errors that I got in the console when trying to build the mod, all that I didnt share was a big section where it was compiling everything

Edit: When trying to build the mod again to get the all the errors from the console it crashes upon finishing the build so atm I cannot get the full log 
Last Edit: November 22, 2019, 07:38:00 pm by sargeantbug
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Date Registered: 20 September 2013
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This is my mod.csv
mod
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
stringtable,maps/mapsTable.csv
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
xmodel,viewmodel_arms_cia
xmodel,viewmodel_arms_moon
xmodel,viewmodel_arms_richtofen
xmodel,viewmodel_arms_spetsnaz
menufile,ui\motd_hud.menu
weapon,sp/nambu_upgraded
weapon,sp/zombie_sprangfield
weapon,sp/zombie_sprangfield_upgraded
fx,env/fire/fx_fire_brush_smolder_sm
fx,env/fire/fx_fire_detail_fade_14
fx,env/fire/fx_fire_blown_md_blk_smk_distant_w
fx,env/fire/fx_fire_oil_md
fx,env/fire/fx_fire_campfire_small
fx,env/fire/fx_fire_player_torso
fx,env/light/fx_glow_hanginglamp
fx,env/light/fx_glow_emergency_red_blink
fx,env/electrical/fx_elec_player_md
fx,maps/zombie/fx_zombie_wire_spark
fx,env/smoke/fx_smoke_smolder_sm_blk
fx,env/smoke/fx_smoke_smolder_md_gry
fx,env/smoke/fx_smoke_smolder_lg_gry
fx,env/smoke/fx_smoke_wood_chimney_med
fx,explosions/fx_default_explosion
fx,explosions/tank_impact_dirt
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_clock_hand
fx,env/light/fx_ray_ceiling_amber_dim_sm
fx,env/weather/fx_cloud_cmls_lg
fx,maps/zombie/fx_zombie_fog_static_xlg
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/see1/fx_dust_falling_medium_runner
fx,maps/zombie/fx_zombie_fog_coast_rolling_lg
fx,env/electrical/fx_elec_wire_sparks
fx,env/light/fx_lgiht_ceiling_flikr_sys_01
fx,maps/mp_maps/fx_mp_maggots
fx,maps/mp_maps/fx_mp_insect_swarm
fx,maps/mp_maps/fx_mp_roof_embers_falling
fx,maps/mp_maps/fx_mp_ash_falling_large
// TRANZIT POWER SWITCH =============
xmodel,bo2_p6_zm_buildable_pswitch_body
xmodel,bo2_p6_zm_buildable_pswitch_lever
xmodel,bo2_p6_zm_buildable_pswitch_hand
// TRANZIT POWER SWITCH =============
// ORIGINS PAP ANIMS =============
xmodel,bo2_p6_zm_tm_packapunch
xanim,fxanim_zom_tomb_packapunch_pc1_anim
xanim,fxanim_zom_tomb_packapunch_pc2_anim
xanim,fxanim_zom_tomb_packapunch_pc3_anim
xanim,fxanim_zom_tomb_packapunch_pc4_anim
xanim,fxanim_zom_tomb_packapunch_pc5_anim
xanim,fxanim_zom_tomb_packapunch_pc6_anim
xanim,fxanim_zom_tomb_packapunch_pc7_anim
xanim,fxanim_zom_tomb_packapunch_all_break_anim
xanim,fxanim_zom_tomb_packapunch_all_build_anim
// ORIGINS PAP ANIMS =============
// DUAL WEILD COLT================
xmodel,bo2_t6_wpn_pistol_m1911_dw_upg_view
xanim,viewmodel_m1911_dw_fire
xanim,viewmodel_m1911_dw_first_raise
xanim,viewmodel_m1911_dw_idle
xanim,viewmodel_m1911_dw_idle_empty
xanim,viewmodel_m1911_dw_lastshot
xanim,viewmodel_m1911_dw_pullout
xanim,viewmodel_m1911_dw_pullout_empty
xanim,viewmodel_m1911_dw_putaway
xanim,viewmodel_m1911_dw_putaway_empty
xanim,viewmodel_m1911_dw_reload_empty
xanim,viewmodel_m1911_dw_sprint_in
xanim,viewmodel_m1911_dw_sprint_loop
xanim,viewmodel_m1911_dw_sprint_out
weapon,sp/mustang_sally
// DUAL WEILD COLT================
// BO2 PERKS======================
sound,black_ops_2_perk_sounds,,,
sound,black_ops_2_perk_quotes,,,
xmodel,bo2_zombie_vending_revive
xmodel,bo2_zombie_vending_revive_on
xmodel,bo2_zombie_vending_doubletap2
xmodel,bo2_zombie_vending_doubletap2_on
xmodel,bo2_zombie_vending_jugg
xmodel,bo2_zombie_vending_jugg_on
xmodel,bo2_zombie_vending_sleight
xmodel,bo2_zombie_vending_sleight_on
xmodel,bo2_zm_al_vending_ads
xmodel,bo2_zm_al_vending_ads_on
xmodel,bo2_p6_zm_al_vending_nuke
xmodel,bo2_p6_zm_al_vending_nuke_on
xmodel,bo2_zombie_vending_marathon
xmodel,bo2_zombie_vending_marathon_on
xmodel,bo2_p6_zm_tm_vending_three_gun
xmodel,bo2_p6_zm_tm_vending_three_gun_on
xmodel,bo2_p6_zm_vending_electric_cherry
xmodel,bo2_p6_zm_vending_electric_cherry_on
xmodel,bo2_zombie_vending_tombstone
xmodel,bo2_zombie_vending_tombstone_on
xmodel,bo2_zombie_vending_vultureaid
xmodel,bo2_zombie_vending_vultureaid_on
xmodel,bo2_p6_zm_vending_chugabud_on
xmodel,bo2_p6_zm_vending_chugabud
xmodel,bo2_t6_wpn_zmb_perk_bottle_tombstone_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_tombstone_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_deadshot_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_deadshot_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_doubletap_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_doubletap_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_jugg_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_jugg_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_marathon_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_marathon_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_mule_kick_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_mule_kick_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_nuke_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_nuke_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_revive_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_revive_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_sleight_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_sleight_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_vulture_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_vulture_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_whoswho_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_whoswho_view
xmodel,bo2_ch_tombstone1
xmodel,bo2_p6_zm_perk_vulture_ammo
xmodel,bo2_p6_zm_perk_vulture_points
xmodel,zombie_vending_packapunch
xmodel,zombie_vending_packapunch_on
xmodel,bo2_p6_zm_al_vending_pap
xmodel,bo2_p6_zm_al_vending_pap_on
xmodel,bo2_p6_anim_zm_buildable_pap
xmodel,bo2_p6_anim_zm_buildable_pap_on
xmodel,bo2_p6_zm_vending_diesel_magic
xmodel,bo2_p6_zm_vending_diesel_magic_on
xmodel,bo2_p6_zm_vending_diesel_magic_off
xmodel,bo2_t6_wpn_zmb_perk_bottle_bear_world
xanim,o_zombie_dlc4_vending_diesel_ballspin_loop
xanim,o_zombie_dlc4_vending_diesel_on_idle
xanim,o_zombie_dlc4_vending_diesel_turn_off
xanim,o_zombie_dlc4_vending_diesel_turn_on
xanim,viewmodel_bare_hands_z_death_idle
weapon,sp/zombie_bo2_perk_bottles
weapon,sp/zombie_melee
weapon,sp/zombie_knuckle_crack
weapon,sp/zombie_downed
xanim,bo2_viewmodel_zombie_perksacola_drink
xanim,bo2_viewmodel_zombie_packopunch
material,vending_quickrevive_shader
material,vending_doubletap_shader
material,vending_juggernaut_shader
material,vending_fastreload_shader
material,vending_deadshot_shader
material,vending_phd_shader
material,vending_staminup_shader
material,vending_mule_kick_shader
material,vending_electric_cherry_shader
material,vending_tombstone_shader
material,vending_vulture_shader
material,vending_whoswho_shader
material,vending_vulture_glow_shader
material,bo2_waypoint_revive
fx,misc/fx_zombie_cola_revive_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_couch_effect
fx,explosions/default_explosion
fx,maps/zombie/fx_zombie_tesla_bolt_secondary
fx,maps/zombie/fx_zombie_tesla_shock
fx,maps/zombie/fx_zombie_tesla_shock_secondary
fx,steviewonder87/cherry_1
fx,steviewonder87/cherry_2
fx,steviewonder87/cherry_3
fx,steviewonder87/cherry_4
fx,harrys/fx_vulture_glow
fx,harrys/fx_vulture_mist
fx,harrys/fx_vulture_cherry
fx,harrys/fx_vulture_deadshot
fx,harrys/fx_vulture_phd
fx,harrys/fx_vulture_tomb
fx,harrys/fx_vulture_whoswho
fx,harrys/fx_vulture_wunderfizz
fx,harrys/fx_vulture_mule
fx,harrys/fx_vulture_double
fx,harrys/fx_vulture_box
fx,harrys/fx_vulture_pap
fx,harrys/fx_vulture_revive
fx,harrys/fx_vulture_rifle
fx,harrys/fx_vulture_skull
fx,harrys/fx_vulture_stamin
fx,harrys/fx_vulture_vulture
fx,harrys/fx_vulture_speed
fx,harrys/fx_vulture_jugg
fx,harrys/fx_whos_who
fx,harrys/wunderfizz_ball_glow
fx,harrys/wunderfizz_spotlight
fx,maps/zombie/fx_zombie_light_glow_green
fx,maps/zombie/fx_zombie_light_glow_red
fx,blst_custom/blst_wunderfizz_marker
fx,blst_custom/blst_wunderfizz
fx,harrys/fx_zombie_pap_fx
rawfile,vision/zombie_whos_who.vision
// BO2 PERKS======================
// pistols
weapon,sp/nambu
weapon,sp/nambu_upgraded
weapon,sp/tokarev
weapon,sp/tokarev_upgraded
weapon,sp/walther
weapon,sp/walther_upgraded
// Bolt Action
weapon,sp/mosin_rifle
weapon,sp/mosin_rifle_upgraded
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
weapon,sp/zombie_springfield
weapon,sp/zombie_springfield_upgraded
// semi auto
weapon,sp/zombie_svt40
weapon,sp/zombie_svt40_upgraded
// Scoped
weapon,sp/mosin_rifle_scoped
weapon,sp/mosin_rifle_scoped_upgraded
weapon,sp/zombie_tactical_springfield
weapon,sp/zombie_tactical_springfield_upgraded
// full auto
weapon,sp/thompson_bigammo
weapon,sp/thompson_bigammo_upgraded
weapon,sp/zombie_mp40_s
weapon,sp/zombie_mp40_s_upgraded
// shotguns
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun_bayonet
weapon,sp/zombie_shotgun_bayonet_upgraded
// MG's
weapon,sp/dp28
weapon,sp/dp28_upgraded
weapon,sp/type99_lmg
weapon,sp/type99_lmg_upgraded
weapon,sp/zombie_fg42_scoped
weapon,sp/zombie_fg42_scoped_upgraded
// Grenade Launchers
weapon,sp/zombie_gewehr43_gl
weapon,sp/zombie_gewehr43_gl_upgraded
weapon,sp/gl_gewehr43_mp
// Rocket Launcher
weapon,sp/panzershark
weapon,sp/panzershark_upgraded
// Springfield
xmodel,weapon_usa_springfield_rifle_scoped_bayonet
xmodel,viewmodel_usa_springfield_rifle_scoped
material,hud_icon_springfield
material,scope_overlay_american
xmodel,viewmodel_usa_springfield_rifle
xmodel,weapon_usa_springfield_rifle
// SVT40
xmodel,viewmodel_mp_svt40
material,hud_icon_svt40
// Silenced MP40
xmodel,viewmodel_mp_mp40
// Drum mag Thompson
xmodel,viewmodel_mp_thompson
// trenchgun bayonet
xmodel,viewmodel_mp_trenchgun
xmodel,weapon_mp_trenchgun_bayonet
// DP28
xmodel,viewmodel_rus_dp28_bipod_lmg
xmodel,weapon_rus_dp28_bipod_lmg
// FG42
xmodel,viewmodel_mp_fg42
xmodel,weapon_mp_fg42_lmg
// Gewehr43
xmodel,weapon_mp_g43_rifle
xmodel,viewmodel_rus_mosinnagant_rifle_up
xmodel,viewmodel_mp_mosinnagant_rifle_up
xmodel,viewmodel_mp_g43_gl
xmodel,viewmodel_zombie_g43_gl_up
xmodel,viewmodel_zombie_svt40_up
xmodel,viewmodel_zombie_type991_rifle_up
xmodel,viewmodel_zombie_type99_lmg_up
xmodel,viewmodel_zombie_springfield_up
xmodel,viewmodel_zombie_dp28_lmg_up
xmodel,viewmodel_zombie_nambu_pistol_up
xmodel,viewmodel_zombie_walther_pistol_up
xmodel,viewmodel_zombie_tt30_pistol_up
//                                THIS LINE
weapon,sp/sten
sound,sten,,all_sp
weapon,sp/sten_up
sound,thundergun,,all_mp
weapon,sp\thundergun
weapon,sp\thundergun_up
weapon,mp\stg44_mp
xmodel,viewmodel_stg44_t6
xmodel,worldmodel_stg44_t6
sound,stg44_t6,,all_mp
sound,stg44_t6,,all_sp
material,bo2_mtl_t6_attach_bullet
material,bo2_mtl_t6_wpn_ar_stg44
material,bo2_mtl_t6_wpn_ar_stg44_camo2
xanim,viewmodel_stg44_t6_ads_down
xanim,viewmodel_stg44_t6_ads_fire
xanim,viewmodel_stg44_t6_ads_up
xanim,viewmodel_stg44_t6_first_raise
xanim,viewmodel_stg44_t6_fire
xanim,viewmodel_stg44_t6_idle
xanim,viewmodel_stg44_t6_pullout
xanim,viewmodel_stg44_t6_pullout_quick
xanim,viewmodel_stg44_t6_putaway
xanim,viewmodel_stg44_t6_putaway_quick
xanim,viewmodel_stg44_t6_reload
xanim,viewmodel_stg44_t6_reload_empty
xanim,viewmodel_stg44_t6_sprint_in
xanim,viewmodel_stg44_t6_sprint_loop
xanim,viewmodel_stg44_t6_sprint_out
//M1911
sound,m1911,,all_sp
weapon,sp\bo1_m1911
xmodel,bo1_m1911_non_upgraded_view
xmodel,bo1_m1911_non_upgraded_world
//ppsh
weapon,sp/ppsh
sound,ppsh,,all_sp
xmodel,bo1_ppsh_non_upgraded_view
xmodel,bo1_ppsh_non_upgraded_world
xanim,viewmodel_ppsh_ADS_down
xanim,viewmodel_ppsh_ADS_up
xanim,viewmodel_ppsh_banana_clip_reload
xanim,viewmodel_ppsh_banana_clip_reload_empty
xanim,viewmodel_ppsh_fire
xanim,viewmodel_ppsh_idle
xanim,viewmodel_ppsh_idle_empty
xanim,viewmodel_ppsh_lastshot
xanim,viewmodel_ppsh_pullout
xanim,viewmodel_ppsh_pullout_empty
xanim,viewmodel_ppsh_pullout_fast
xanim,viewmodel_ppsh_putaway
xanim,viewmodel_ppsh_putaway_empty
xanim,viewmodel_ppsh_putaway_fast
xanim,viewmodel_ppsh_sprint_in
xanim,viewmodel_ppsh_sprint_loop
xanim,viewmodel_ppsh_sprint_out
fx,maps/ber2/fx_smoke_fill_indoor
fx,env/smoke/fx_smoke_wood_chimney_lrg
fx,maps/zombie/fx_zombie_difference
fx,maps/hol1/fx_fire_barrel_small_wind
rawfile,maps/dlc2_zipline.gsc
rawfile,maps/dlc2_trap_pendulum.gsc
//Me
sound,m1911,,all_sp
weapon,sp\bo1_m1911
xmodel,bo1_m1911_non_upgraded_view
xmodel,bo1_m1911_non_upgraded_world
//servant
weapon,sp\servant
weapon,sp\servant_upgraded
fx,servant\servant_hole
fx,servant\servant_implode
sound,bo3_servant,,all_sp
sound,bo3_servant_effecs,,all_sp
xanim,vm_zod_id_gun_ads_down_v2
xanim,vm_zod_id_gun_ads_up_v2
xanim,vm_zod_id_gun_fire_v2
xanim,vm_zod_id_gun_fire_ads_v2
xanim,vm_zod_id_gun_first_raise_v2
xanim,vm_zod_id_gun_idle_v2
xanim,vm_zod_id_gun_pullout_v2
xanim,vm_zod_id_gun_putaway_v2
xanim,vm_zod_id_gun_reload_v2
xanim,vm_zod_id_gun_sprint_in_v2
xanim,vm_zod_id_gun_sprint_loop_v2
xanim,vm_zod_id_gun_sprint_out_v2
xanim,ai_zombie_blackhole_walk_fast_v1
xanim,ai_zombie_quad_blackhole_crawl_fast_v1
xanim,ai_zombie_blackhole_crawl_fast_v1
xmodel,bo3_zmb_id_gun_view_v2
xmodel,bo3_zmb_id_gun_view_v2_ug
xmodel,bo3_zmb_id_world
weapon,sp\zombie_m1carbine_upgraded_upgraded
rawfile,maps/_woo_elevator.gsc
//HERE
SpiralModz BO2 WEAPONS
weapon,sp\mauser
sound,mauser,,all_sp
xanim,viewmodel_zomb_mauser_ads_down
xanim,viewmodel_zomb_mauser_ads_fire
xanim,viewmodel_zomb_mauser_ads_up
xanim,viewmodel_zomb_mauser_fire
xanim,viewmodel_zomb_mauser_idle
xanim,viewmodel_zomb_mauser_idle_empty
xanim,viewmodel_zomb_mauser_lastshot
xanim,viewmodel_zomb_mauser_pullout
xanim,viewmodel_zomb_mauser_pullout_empty
xanim,viewmodel_zomb_mauser_putaway
xanim,viewmodel_zomb_mauser_putaway_empty
xanim,viewmodel_zomb_mauser_reload
xanim,viewmodel_zomb_mauser_reload_empty
xanim,viewmodel_zomb_mauser_sprint_in
xanim,viewmodel_zomb_mauser_sprint_loop
xanim,viewmodel_zomb_mauser_sprint_out
xanim,viewmodel_zomb_mauser_upg_reload_empty
xanim,viewmodel_zomb_mauser_upgrade_ads_down
xanim,viewmodel_zomb_mauser_upgrade_ads_up
xanim,viewmodel_zomb_mauser_upgrade_first_raise
xanim,viewmodel_zomb_mauser_upgraded_fire
xmodel,viewmodel_bo2_mc96
xmodel,worldmodel_bo2_mc96
weapon,sp\mg08_zm
weapon,sp\mg08_zm_upgraded
xmodel,bo2_t6_wpn_ar_hk416_world
weapon,sp\hk416_zm
// weapon,sp\hk416_zm_upgraded
weapon,sp\rnma_zm
weapon,sp\rnma_zm_upgraded
weapon,sp\an94
weapon,sp\an94_upgraded
xmodel,bo2_t6_wpn_ar_sa58_world
weapon,sp/falosw_mp
weapon,sp\falosw_mp_upgraded
weapon,sp\b23r
sound,beretta2023,,all_sp
xanim,viewmodel_beretta2023r_ads_down
xanim,viewmodel_beretta2023r_ads_fire
xanim,viewmodel_beretta2023r_ads_up
xanim,viewmodel_beretta2023r_fire
xanim,viewmodel_beretta2023r_first_raise
xanim,viewmodel_beretta2023r_idle
xanim,viewmodel_beretta2023r_idle_empty
xanim,viewmodel_beretta2023r_lastshot
xanim,viewmodel_beretta2023r_pullout
xanim,viewmodel_beretta2023r_putaway
xanim,viewmodel_beretta2023r_reflex_ads_down
xanim,viewmodel_beretta2023r_reflex_ads_up
xanim,viewmodel_beretta2023r_reload
xanim,viewmodel_beretta2023r_reload_empty
xanim,viewmodel_beretta2023r_sprint_in
xanim,viewmodel_beretta2023r_sprint_loop
xanim,viewmodel_beretta2023r_sprint_out
xmodel,viewmodel_beretta2023r
xmodel,weapon_beretta2023r
weapon,sp\pdw
sound,pdw57,,all_sp
xanim,viewmodel_pdw57_ads_down
xanim,viewmodel_pdw57_ads_fire
xanim,viewmodel_pdw57_ads_up
xanim,viewmodel_pdw57_eotech_ads_down
xanim,viewmodel_pdw57_eotech_ads_up
xanim,viewmodel_pdw57_fire
xanim,viewmodel_pdw57_first_raise
xanim,viewmodel_pdw57_idle
xanim,viewmodel_pdw57_pullout
xanim,viewmodel_pdw57_pullout_quick
xanim,viewmodel_pdw57_putaway
xanim,viewmodel_pdw57_putaway_quick
xanim,viewmodel_pdw57_reflex_ads_down
xanim,viewmodel_pdw57_reflex_ads_up
xanim,viewmodel_pdw57_reload
xanim,viewmodel_pdw57_reload_empty
xanim,viewmodel_pdw57_sprint_in
xanim,viewmodel_pdw57_sprint_loop
xanim,viewmodel_pdw57_sprint_out
xmodel,viewmodel_bo2_pdw57
xmodel,worldmodel_bo2_pdw57
weapon,sp\chicom
sound,chicom,,all_sp
xanim,viewmodel_qcw05_ads_down
xanim,viewmodel_qcw05_ads_fire
xanim,viewmodel_qcw05_ads_up
xanim,viewmodel_qcw05_eotech_ads_down
xanim,viewmodel_qcw05_eotech_ads_up
xanim,viewmodel_qcw05_fire
xanim,viewmodel_qcw05_first_raise
xanim,viewmodel_qcw05_idle
xanim,viewmodel_qcw05_pullout
xanim,viewmodel_qcw05_pullout_quick
xanim,viewmodel_qcw05_putaway
xanim,viewmodel_qcw05_reflex_ads_down
xanim,viewmodel_qcw05_reflex_ads_up
xanim,viewmodel_qcw05_reload
xanim,viewmodel_qcw05_reload_empty
xanim,viewmodel_qcw05_sprint_in
xanim,viewmodel_qcw05_sprint_loop
xanim,viewmodel_qcw05_sprint_out
xmodel,viewmodel_bo2_chicom
xmodel,worldmodel_bo2_chicom
weapon,sp\hamr
sound,hamr,,all_sp
xanim,viewmodel_hamr_acog_ads_down
xanim,viewmodel_hamr_acog_ads_up
xanim,viewmodel_hamr_ads_down
xanim,viewmodel_hamr_ads_fire
xanim,viewmodel_hamr_ads_up
xanim,viewmodel_hamr_eotech_ads_down
xanim,viewmodel_hamr_eotech_ads_up
xanim,viewmodel_hamr_fire
xanim,viewmodel_hamr_first_raise
xanim,viewmodel_hamr_idle
xanim,viewmodel_hamr_pullout
xanim,viewmodel_hamr_pullout_quick
xanim,viewmodel_hamr_putaway
xanim,viewmodel_hamr_putaway_quick
xanim,viewmodel_hamr_reflex_ads_down
xanim,viewmodel_hamr_reflex_ads_up
xanim,viewmodel_hamr_reload
xanim,viewmodel_hamr_reload_empty
xanim,viewmodel_hamr_sprint_in
xanim,viewmodel_hamr_sprint_loop
xanim,viewmodel_hamr_sprint_out
xmodel,viewmodel_hamr
xmodel,weapon_hamr
weapon,sp\m1216
sound,m1216,,all_sp
xmodel,viewmodel_srm1216_bo2
xmodel,worldmodel_srm1216_bo2
xanim,viewmodel_srm1216_ads_down
xanim,viewmodel_srm1216_ads_fire
xanim,viewmodel_srm1216_ads_rechamber
xanim,viewmodel_srm1216_ads_up
xanim,viewmodel_srm1216_fire
xanim,viewmodel_srm1216_first_raise
xanim,viewmodel_srm1216_idle
xanim,viewmodel_srm1216_eotech_ads_down
xanim,viewmodel_srm1216_eotech_ads_up
xanim,viewmodel_srm1216_mms_first_raise
xanim,viewmodel_srm1216_pullout
xanim,viewmodel_srm1216_pullout_quick
xanim,viewmodel_srm1216_putaway
xanim,viewmodel_srm1216_putaway_quick
xanim,viewmodel_srm1216_rechamber
xanim,viewmodel_srm1216_reflex_ads_down
xanim,viewmodel_srm1216_reflex_ads_up
xanim,viewmodel_srm1216_reload
xanim,viewmodel_srm1216_reload_empty
xanim,viewmodel_srm1216_sprint_in
xanim,viewmodel_srm1216_sprint_loop
xanim,viewmodel_srm1216_sprint_out
weapon,sp\mp40_mp
//xmodel
xmodel,worldmodel_mp40_t6
xmodel,viewmodel_mp40_t6
//anims
xanim,viewmodel_mp40_t6_sprint_out
xanim,viewmodel_mp40_t6_sprint_loop
xanim,viewmodel_mp40_t6_sprint_in
xanim,viewmodel_mp40_t6_reload_empty
xanim,viewmodel_mp40_t6_reload
xanim,viewmodel_mp40_t6_putaway_quick
xanim,viewmodel_mp40_t6_putaway
xanim,viewmodel_mp40_t6_pullout_quick
xanim,viewmodel_mp40_t6_pullout
xanim,viewmodel_mp40_t6_idle
xanim,viewmodel_mp40_t6_fire
xanim,viewmodel_mp40_t6_ads_up
xanim,viewmodel_mp40_t6_ads_fire
xanim,viewmodel_mp40_t6_ads_down
// sound
sound,mp40_t6,,all_mp
weapon,sp\mtar
sound,bo2_mtar,,all_sp
xanim,viewmodel_tavor_acog_ads_down
xanim,viewmodel_tavor_acog_ads_up
xanim,viewmodel_tavor_ads_down
xanim,viewmodel_tavor_ads_fire
xanim,viewmodel_tavor_ads_up
xanim,viewmodel_tavor_eotech_ads_down
xanim,viewmodel_tavor_eotech_ads_up
xanim,viewmodel_tavor_fire
xanim,viewmodel_tavor_first_raise
xanim,viewmodel_tavor_idle
xanim,viewmodel_tavor_pullout
xanim,viewmodel_tavor_pullout_quick
xanim,viewmodel_tavor_putaway
xanim,viewmodel_tavor_putaway_quick
xanim,viewmodel_tavor_reflex_ads_down
xanim,viewmodel_tavor_reflex_ads_up
xanim,viewmodel_tavor_reload
xanim,viewmodel_tavor_reload_empty
xanim,viewmodel_tavor_sprint_in
xanim,viewmodel_tavor_sprint_loop
xanim,viewmodel_tavor_sprint_out
xmodel,viewmodel_bo2_x95l
xmodel,worldmodel_bo2_x95l
weapon,sp\swat556
sound,swat556,,all_sp
xmodel,viewmodel_swat556_ng
xmodel,weapon_sig556_ng
xanim,viewmodel_sig556_acog_ads_down
xanim,viewmodel_sig556_acog_ads_up
xanim,viewmodel_sig556_ads_down
xanim,viewmodel_sig556_ads_fire
xanim,viewmodel_sig556_ads_last_shot
xanim,viewmodel_sig556_ads_up
xanim,viewmodel_sig556_eotech_ads_down
xanim,viewmodel_sig556_eotech_ads_up
xanim,viewmodel_sig556_fire
xanim,viewmodel_sig556_first_raise
xanim,viewmodel_sig556_idle
xanim,viewmodel_sig556_idle_empty
xanim,viewmodel_sig556_last_shot
xanim,viewmodel_sig556_pullout
xanim,viewmodel_sig556_pullout_empty
xanim,viewmodel_sig556_pullout_quick
xanim,viewmodel_sig556_putaway
xanim,viewmodel_sig556_putaway_empty
xanim,viewmodel_sig556_putaway_quick
xanim,viewmodel_sig556_reflex_ads_down
xanim,viewmodel_sig556_reflex_ads_up
xanim,viewmodel_sig556_reload
xanim,viewmodel_sig556_reload_empty
xanim,viewmodel_sig556_sprint_in
xanim,viewmodel_sig556_sprint_loop
xanim,viewmodel_sig556_sprint_out
xmodel,bo2_galil_non_upgraded_view
xmodel,bo2_galil_non_upgraded_world
weapon,sp\bo2_galil
sound,bo2_galil,,all_sp
xanim,rorke_galil_ads_down
xanim,rorke_galil_ads_fire
xanim,rorke_galil_ads_up
xanim,rorke_galil_fire
xanim,rorke_galil_first_raise
xanim,rorke_galil_idle
xanim,rorke_galil_pullout
xanim,rorke_galil_pullout_quick
xanim,rorke_galil_putaway
xanim,rorke_galil_putaway_quick
xanim,rorke_galil_reload
xanim,rorke_galil_reload_empty
xanim,rorke_galil_sprint_in
xanim,rorke_galil_sprint_loop
xanim,rorke_galil_sprint_out
weapon,sp\msmc
sound,msmc,,all_sp
weapon,sp/type25
xanim,viewmodel_type95_ar_acog_ads_down
xanim,viewmodel_type95_ar_acog_ads_up
xanim,viewmodel_type95_ar_ads_down
xanim,viewmodel_type95_ar_ads_fire
xanim,viewmodel_type95_ar_ads_up
xanim,viewmodel_type95_ar_dbal_first_raise
xanim,viewmodel_type95_ar_eotech_ads_down
xanim,viewmodel_type95_ar_eotech_ads_up
xanim,viewmodel_type95_ar_fastmag
xanim,viewmodel_type95_ar_fastmag_empty
xanim,viewmodel_type95_ar_fire
xanim,viewmodel_type95_ar_first_raise
xanim,viewmodel_type95_ar_idle
xanim,viewmodel_type95_ar_pullout
xanim,viewmodel_type95_ar_pullout_quick
xanim,viewmodel_type95_ar_putaway
xanim,viewmodel_type95_ar_putaway_quick
xanim,viewmodel_type95_ar_reflex_ads_down
xanim,viewmodel_type95_ar_reflex_ads_up
xanim,viewmodel_type95_ar_rmr_alt_raise_down
xanim,viewmodel_type95_ar_rmr_alt_raise_up
xanim,viewmodel_type95_ar_rmr_bottom_ads_down
xanim,viewmodel_type95_ar_rmr_bottom_ads_up
xanim,viewmodel_type95_ar_rmr_top_ads_down
xanim,viewmodel_type95_ar_rmr_top_ads_up
xanim,viewmodel_type95_ar_sprint_in
xanim,viewmodel_type95_ar_sprint_loop
xanim,viewmodel_type95_ar_sprint_out
xmodel,viewmodel_bo2_type25
xmodel,worldmodel_bo2_type25
weapon,sp\peacekeeper
sound,peacekeeper,,all_sp
weapon,sp\tac45
sound,tac45,,all_sp
weapon,sp\bo2_colt
sound,bo2_m1911,,all_sp
weapon,sp/bo2_galil_upgraded
weapon,sp/pdw_upgraded
weapon,sp/b23r_upgraded
weapon,sp/chicom_upgraded
weapon,sp/mp40_mp_upgraded
weapon,sp/hamr_upgraded
weapon,sp/swat556_upgraded
weapon,sp/mtar_upgraded
weapon,sp/peacekeeper_upgraded
weapon,sp/msmc_upgraded
material,pap_camo1
xmodel,viewmodel_arms_richtofen
But yeah that was the errors that I got in the console when trying to build the mod, all that I didnt share was a big section where it was compiling everything

Edit: When trying to build the mod again to get the all the errors from the console it crashes upon finishing the build so atm I cannot get the full log
This looks like a mess but normally if the zombies isn't moving it seems there is something wrong while compling and not building the mod.
Show me the error's you get while compiling not building the mod.

(Most of the time you see the error window showing the error)
Last Edit: November 22, 2019, 08:09:01 pm by gympie6
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This looks like a mess but normally if the zombies isn't moving it seems there is something wrong while compling and not building the mod.
Show me the error's you get while compiling not building the mod.

(Most of the time you see the error window showing the error)
 The problem with some of the scripts and the zombies not working has been fixed (I dont think it was related to the weapon issue). The only issue now is that none of my weapons are being loaded into the map, except the colt (not the zombie_colt) and the thundergun (I replaced the springfield with it).
I dont get any errors when compiling, just when building the mod
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The problem with some of the scripts and the zombies not working has been fixed (I dont think it was related to the weapon issue). The only issue now is that none of my weapons are being loaded into the map, except the colt (not the zombie_colt) and the thundergun (I replaced the springfield with it).
I dont get any errors when compiling, just when building the mod
 Have you changed something in the zone_source and what was the last thing you changed before this happen?
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Have you changed something in the zone_source and what was the last thing you changed before this happen?
No, I havent changed anything in my zone source in a while. The 2 last things I tried installing were a death machine power up and a main menu button for launching solo. I have gone through and reversed the steps I took to install them, but weapons still dont seem to be loaded in for some reason
Hidden Text
// Ignores
ignore,code_post_gfx,,
ignore,common,,// DLC3 Stuff -- Leave This
include,dlc3,,// Level BSP
col_map_sp,maps/zombiemap.d3dbsp// Client Scripts
rawfile,clientscripts/zombiemap.csc,,
rawfile,clientscripts/zombiemap_amb.csc,,
rawfile,clientscripts/createfx/zombiemap_fx.csc,,rawfile,maps/dlc2_trap_pendulum.gsc
sound,logtrap_sounds,,all_sp// Server Scripts
rawfile,maps/zombiemap.gsc,,
rawfile,maps/createfx/zombiemap_fx.gsc// Fog, Sky, and Vision,
rawfile,maps/createart/zombiemap_art.gsc
//     -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision// Sound
sound,character,nazi_zombie_factory,all_sp// Loadscreen (Didn't Add One!)
// material,loadscreen_zombiemap// Pause Screen Map (Didn't Add One!)
// material,menu_map_zombiemap//Extra Added By Sniperbolt
rawfile,maps/_mgturret.gsc//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_smfx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo// Stuff Added By Sniperbolt:
weapon,sp/30cal
xmodel,weapon_usa_30cal_lmg
xmodel,weapon_usa_30cal_bipod_lmg
xmodel,weapon_usa_30cal_lmg
weapon,sp/30cal_bipod_crouch
weapon,sp/30cal_bipod_stand
weapon,sp/30cal_bipod_prone
weapon,sp/30cal_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_usa_30cal_bipod_lmg
xmodel,mounted_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_bipod_lmg// pistols
weapon,sp/nambu
weapon,sp/nambu_upgraded
weapon,sp/tokarev
weapon,sp/tokarev_upgraded
weapon,sp/walther
weapon,sp/walther_upgraded// Bolt Action
weapon,sp/mosin_rifle
weapon,sp/mosin_rifle_upgraded
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
weapon,sp/zombie_springfield
weapon,sp/zombie_springfield_upgraded// semi auto
weapon,sp/zombie_svt40
weapon,sp/zombie_svt40_upgraded// Scoped
weapon,sp/mosin_rifle_scoped
weapon,sp/mosin_rifle_scoped_upgraded
weapon,sp/zombie_tactical_springfield
weapon,sp/zombie_tactical_springfield_upgraded// full auto
weapon,sp/thompson_bigammo
weapon,sp/thompson_bigammo_upgraded
weapon,sp/zombie_mp40_s
weapon,sp/zombie_mp40_s_upgraded
weapon,sp/s1_stg44
weapon,sp/s1_stg44_upgraded
sound,s1_mp44,,all_mp// shotguns
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun_bayonet
weapon,sp/zombie_shotgun_bayonet_upgraded// MG's
weapon,sp/dp28
weapon,sp/dp28_upgraded
weapon,sp/type99_lmg
weapon,sp/type99_lmg_upgraded
weapon,sp/zombie_fg42_scoped
weapon,sp/zombie_fg42_scoped_upgraded// Grenade Launchers
weapon,sp/zombie_gewehr43_gl
weapon,sp/zombie_gewehr43_gl_upgraded
weapon,sp/gl_gewehr43_mp// Rocket Launcher
weapon,sp/panzershark
weapon,sp/panzershark_upgraded
// Springfield
xmodel,weapon_usa_springfield_rifle_scoped_bayonet
xmodel,viewmodel_usa_springfield_rifle_scoped
material,hud_icon_springfield
material,scope_overlay_american
xmodel,viewmodel_usa_springfield_rifle
xmodel,weapon_usa_springfield_rifle// SVT40
xmodel,viewmodel_mp_svt40
material,hud_icon_svt40// Silenced MP40
xmodel,viewmodel_mp_mp40// Drum mag Thompson
xmodel,viewmodel_mp_thompson// trenchgun bayonet
xmodel,viewmodel_mp_trenchgun
xmodel,weapon_mp_trenchgun_bayonet// DP28xmodel,viewmodel_rus_dp28_bipod_lmg
xmodel,weapon_rus_dp28_bipod_lmg// FG42
xmodel,viewmodel_mp_fg42
xmodel,weapon_mp_fg42_lmg// Gewehr43
xmodel,weapon_mp_g43_rifle
sound,para_eggs,,all_sp
sound,eggs,para_egg
sound,eggs,ee_song
sound,eggs,ee_song,all_sp
sound,random_song_alias,,all_sp
Thats the text from my zone source file, but upon pasting it in here the code looks all screwed for some reason, but it looks normal in the file itself

Double Post Merge: November 22, 2019, 09:54:20 pm
But its also weird that any and every mod that I try and build has the same issues, no matter if its linked with my mod or not. Ive created new mods/maps and they've had the same issues. Ive also moved my mod over to another PC and still got the same issues. 
I have also found that all folders in my WaW root are read only, ive tried changing them through the properites and with cmds as well but they always revert back to read only, do you think that this is part of the issue? Or have I some how royaly fucked up some code somewhere?

But anyways thank you for trying to help me
Last Edit: November 22, 2019, 09:54:20 pm by sargeantbug
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No, I havent changed anything in my zone source in a while. The 2 last things I tried installing were a death machine power up and a main menu button for launching solo. I have gone through and reversed the steps I took to install them, but weapons still dont seem to be loaded in for some reason
Hidden Text
// Ignores
ignore,code_post_gfx,,
ignore,common,,// DLC3 Stuff -- Leave This
include,dlc3,,// Level BSP
col_map_sp,maps/zombiemap.d3dbsp// Client Scripts
rawfile,clientscripts/zombiemap.csc,,
rawfile,clientscripts/zombiemap_amb.csc,,
rawfile,clientscripts/createfx/zombiemap_fx.csc,,rawfile,maps/dlc2_trap_pendulum.gsc
sound,logtrap_sounds,,all_sp// Server Scripts
rawfile,maps/zombiemap.gsc,,
rawfile,maps/createfx/zombiemap_fx.gsc// Fog, Sky, and Vision,
rawfile,maps/createart/zombiemap_art.gsc
//     -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision// Sound
sound,character,nazi_zombie_factory,all_sp// Loadscreen (Didn't Add One!)
// material,loadscreen_zombiemap// Pause Screen Map (Didn't Add One!)
// material,menu_map_zombiemap//Extra Added By Sniperbolt
rawfile,maps/_mgturret.gsc//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_smfx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo// Stuff Added By Sniperbolt:
weapon,sp/30cal
xmodel,weapon_usa_30cal_lmg
xmodel,weapon_usa_30cal_bipod_lmg
xmodel,weapon_usa_30cal_lmg
weapon,sp/30cal_bipod_crouch
weapon,sp/30cal_bipod_stand
weapon,sp/30cal_bipod_prone
weapon,sp/30cal_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_usa_30cal_bipod_lmg
xmodel,mounted_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_bipod_lmg// pistols
weapon,sp/nambu
weapon,sp/nambu_upgraded
weapon,sp/tokarev
weapon,sp/tokarev_upgraded
weapon,sp/walther
weapon,sp/walther_upgraded// Bolt Action
weapon,sp/mosin_rifle
weapon,sp/mosin_rifle_upgraded
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
weapon,sp/zombie_springfield
weapon,sp/zombie_springfield_upgraded// semi auto
weapon,sp/zombie_svt40
weapon,sp/zombie_svt40_upgraded// Scoped
weapon,sp/mosin_rifle_scoped
weapon,sp/mosin_rifle_scoped_upgraded
weapon,sp/zombie_tactical_springfield
weapon,sp/zombie_tactical_springfield_upgraded// full auto
weapon,sp/thompson_bigammo
weapon,sp/thompson_bigammo_upgraded
weapon,sp/zombie_mp40_s
weapon,sp/zombie_mp40_s_upgraded
weapon,sp/s1_stg44
weapon,sp/s1_stg44_upgraded
sound,s1_mp44,,all_mp// shotguns
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun_bayonet
weapon,sp/zombie_shotgun_bayonet_upgraded// MG's
weapon,sp/dp28
weapon,sp/dp28_upgraded
weapon,sp/type99_lmg
weapon,sp/type99_lmg_upgraded
weapon,sp/zombie_fg42_scoped
weapon,sp/zombie_fg42_scoped_upgraded// Grenade Launchers
weapon,sp/zombie_gewehr43_gl
weapon,sp/zombie_gewehr43_gl_upgraded
weapon,sp/gl_gewehr43_mp// Rocket Launcher
weapon,sp/panzershark
weapon,sp/panzershark_upgraded
// Springfield
xmodel,weapon_usa_springfield_rifle_scoped_bayonet
xmodel,viewmodel_usa_springfield_rifle_scoped
material,hud_icon_springfield
material,scope_overlay_american
xmodel,viewmodel_usa_springfield_rifle
xmodel,weapon_usa_springfield_rifle// SVT40
xmodel,viewmodel_mp_svt40
material,hud_icon_svt40// Silenced MP40
xmodel,viewmodel_mp_mp40// Drum mag Thompson
xmodel,viewmodel_mp_thompson// trenchgun bayonet
xmodel,viewmodel_mp_trenchgun
xmodel,weapon_mp_trenchgun_bayonet// DP28xmodel,viewmodel_rus_dp28_bipod_lmg
xmodel,weapon_rus_dp28_bipod_lmg// FG42
xmodel,viewmodel_mp_fg42
xmodel,weapon_mp_fg42_lmg// Gewehr43
xmodel,weapon_mp_g43_rifle
sound,para_eggs,,all_sp
sound,eggs,para_egg
sound,eggs,ee_song
sound,eggs,ee_song,all_sp
sound,random_song_alias,,all_sp
Thats the text from my zone source file, but upon pasting it in here the code looks all screwed for some reason, but it looks normal in the file itself

Double Post Merge: November 22, 2019, 09:54:20 pm

But its also weird that any and every mod that I try and build has the same issues, no matter if its linked with my mod or not. Ive created new mods/maps and they've had the same issues. Ive also moved my mod over to another PC and still got the same issues.
I have also found that all folders in my WaW root are read only, ive tried changing them through the properites and with cmds as well but they always revert back to read only, do you think that this is part of the issue? Or have I some how royaly fucked up some code somewhere?

But anyways thank you for trying to help me
 Maybe, try to check / uncheck them and see what happens.
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Maybe, try to check / uncheck them and see what happens.
 If youre refering to the read only stuff then it just reverts back to read only after trying to change it. I'm gonna take some time to fix this issue properly because ive been working every day for the past 6-7 months on this and dont want to screw up my mod any further. I'm going to try transfering my mod to a different PC and also I'm going to try running it through a virtual machine with windows 7 installed to see if windows 10 is casuing problems, because all windows 10 seems to be is one big problem.
I appreciate the help gympie6 and I'll reply to this post if I make any progress in fixing this weird issue.
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gympie6's Contact & Social LinksTheRevenantSkullTeffrieTeffrieGympie5#5971
If youre refering to the read only stuff then it just reverts back to read only after trying to change it. I'm gonna take some time to fix this issue properly because ive been working every day for the past 6-7 months on this and dont want to screw up my mod any further. I'm going to try transfering my mod to a different PC and also I'm going to try running it through a virtual machine with windows 7 installed to see if windows 10 is casuing problems, because all windows 10 seems to be is one big problem.
I appreciate the help gympie6 and I'll reply to this post if I make any progress in fixing this weird issue.
Yes I know you are reverting stuff but something caused the problem and you haven't found it yet.
I think you already made a backup but if you didn't please do.

Missing models are not breaking the map that's what I am sure of.
Comment all your custom stuff and try to uncomment them piece by piece.
If you have found it I am able to help. I think there is a for / while loop killing the gameplay.



 
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