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How do I create a Material File for Load Screen??

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Created 10 years ago
by iNSANiTY_3241
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Hello, I am kind of getting back to custom mapping and all, I am very rusty in mapping now since I havent mapped in 2 years. So does anyone know how you would create a loadscreen mtl or Material file? Please I need to start mapping asap  :alone:
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Basically go in Asset Manager and create a new material. Then set it up like this:



Lukkie1998
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Thanks! As long as I remember the sizes were supposed to be 2048x2048 right? Thanks
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Thanks! As long as I remember the sizes were supposed to be 2048x2048 right? Thanks
I don't think that's true. It can be any size you want, but it will still be resized by the game (I think!!!)

If you use my settings you won't get any error if your image is not power-of-two (16, 32, 64, 128, ... , 1024, 2048).
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I don't think that's true. It can be any size you want, but it will still be resized by the game (I think!!!)

If you use my settings you won't get any error if your image is not power-of-two (16, 32, 64, 128, ... , 1024, 2048).

Programs dont let .dds images be saved, if they are not power of 2 :poker:
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Programs dont let .dds images be saved, if they are not power of 2 :poker:
That's only with Photoshop, Paint.Net does the job perfectly ;)

And i'm only saying that it doesn't matter if it's not a power-of-two, because it will still convert

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