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HarryB21's Newest perk update issue.

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Created 8 years ago
by UnholyBeast
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Alright. So I downloaded Harry's newest perk pack. When I installed them and fixed 1 issues with the coding (Line 549). I got another error when trying to launch my map. It was asking for this:
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#include maps\ugx_modder_help;

That specific .gsc did not come with the perks, nor can I find it anywhere by google search, or in any script sections on this site.
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go to dlc3_code.gsc :
you will see that line at the start, just delete it and rebuild mod.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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This error has nothing to do with his perks. I wouldnt ever delete stuff. Thats poor habit and is going to give people the impression that stuff exists for no reason and can be deleted.

To solve your problem the proper way simply go to your mod builder and add this line to it:
Code Snippet
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// Edited For Developer_Scipt
rawfile,maps\ugx_modder_help.gsc

It will look something like this: (Image removed from quote.)
yea deleting stuff like that is always bad practice

However lol

In this instance you can, shouldn't be there and you won't have the file unless you used ugx patch and ugx scriptplacer
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Alright, I'll try that. Also. Since you have seen this topic Harry. I should let you in on all the issues I am having so far with this.

1.) Line 549 in dlc3_code.gsc [The if statement needs { } added to it.

2.) Line 168 in animscripts/melee.gsc needs { } added to it's if statement.

3.) ERROR: Server script compile error
unknown function
    if( modderHelp( trigger_core, "Missing mainframe trigger with Targetname KVP 'trigger_teleport_core'." ) )

Not sure how to fix this one yet.
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Weird. Let me find the proper lines then, and yes melee.gsc does. It wouldn't stop giving me a script compile error until I added the brackets to the if statement.

Found it.
It's in _zombiemode_weapons.gsc, and it's line 545. if (!issubstr(weapname, "mustang_sally"))

Back on the issue. I tried your way of doing it, and I still get this error.

Code Snippet
Plaintext
Error: 
******* Server script compile error *******
Error: unknown function: (file 'maps/dlc3_teleporter.gsc', line 194)
    if( modderHelp( trigger_core, "Missing mainframe trigger with Targetname KVP 'trigger_teleport_core'." ) )
        *
Marked as best answer by UnholyBeast 8 years ago
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Weird. Let me find the proper lines then, and yes melee.gsc does. It wouldn't stop giving me a script compile error until I added the brackets to the if statement.

Found it.
It's in _zombiemode_weapons.gsc, and it's line 545. if (!issubstr(weapname, "mustang_sally"))

Back on the issue. I tried your way of doing it, and I still get this error.

Code Snippet
Plaintext
Error: 
******* Server script compile error *******
Error: unknown function: (file 'maps/dlc3_teleporter.gsc', line 194)
    if( modderHelp( trigger_core, "Missing mainframe trigger with Targetname KVP 'trigger_teleport_core'." ) )
        *

modderHelp  is apart of ugx_modder_help. You either need to add ugx_modder_help.gsc or remove any functions that use it.
Last Edit: April 19, 2016, 09:21:20 pm by daedra descent
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Would anyone be able to send me a copy of it? If that's not allowed on this site, I would really appreciate it if you could over Skype.
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Thank you very much.  ;D

 
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