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Mr. Elemental
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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
First thing I would do is check where those things are being spawned in radiant using the coordinates given by the console. That could give you an idea of what script is creating those entities. If those coordinates point to a perk or a box or something then you know which script is causing the problem. This is the first step in narrowing down where the problem originates from.
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
You were completely right. It was me being a dumbass and thinking those errors were from the zombies coming out of the ground rather than from the vast amount of FX I had on the edges of the map.
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Here is a script I use to watch my ents, originally from codmodd, edited to work when you ads with a hud. If you keep your ents below 900-920 or so, with 24 zombies spawned, you'll avoid g-spawn, depending on what your spawning in, but you'll see.
http://www.mediafire.com/download/4ficc4cars8cgm3/_mc_debug.rar
I've also created a script that replaces triggers with structs or just uses the ent instead of needing a trigger too, but I just haven't had time to test and make sure it's easy for others to use and see what all it can be used for and make tweaks. I just use it for my wall weapons and doors and parts to pick up and stuff. That frees up interactive ents to prevent g-spawn as well. Let me know if you want to give it a try, pm, and I'll send it to you.