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G spawn error

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Created 12 years ago
by pcmodder
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I have recently started getting Gspawn error not enough entities on my map , when i am testing solo i adjusted a magnum to do fire damage and when i spam the fire around it does the error , does that mean if there were 4 players it could Gspawn on FX amounts in the map ?

I have tested the map and the spawns the same way since the start and i have only recently done the fire to the gun, i also have not placed any FX in my map myself except what would have come with the stuff i have added.  Has anyone else had any experience with gspawn for this FX reason? + it seems to happen a lot more if i have more of the map open.
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Mapper Has released one or more maps to the UGX-Mods community.
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I have recently started getting Gspawn error not enough entities on my map , when i am testing solo i adjusted a magnum to do fire damage and when i spam the fire around it does the error , does that mean if there were 4 players it could Gspawn on FX amounts in the map ?

I have tested the map and the spawns the same way since the start and i have only recently done the fire to the gun, i also have not placed any FX in my map myself except what would have come with the stuff i have added.  Has anyone else had any experience with gspawn for this FX reason? + it seems to happen a lot more if i have more of the map open.

Do you have glowing eyes on your zombies or other fx that may not have the ents being deleted that they are playing on?
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I have the glowing eyes , recently i added the soul chests and the kino teleporter , i just tried again in the same area i get Gspawn using vulture aid . I know Gspawn could occur for other things but i may have hit some kind of fx limit?
Marked as best answer by pcmodder 12 years ago
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I have the glowing eyes , recently i added the soul chests and the kino teleporter , i just tried again in the same area i get Gspawn using vulture aid . I know Gspawn could occur for other things but i may have hit some kind of fx limit?

From my understanding you hit two many entities. Your fx are being played on these spawned ents. If your enitites are not eventually being deleted the count will build and build. One popular instance I have heard of is the glowing eye ents not being deleted when the zombies die, that's why I asked that about that. I don't know too much about it since I never did it.

I was getting the g spawn error when I throw a grenade into a large group of zombies or if I gibbed all the zombies at once, creating ents for there gibs made me run out of free entities. I deleted many script ents that I had, to get my count below the limit when all 24 zombies are gibbed and the problem has seemed to stop for now. But if it was an issue where something wasn't getting deleted I would continue to get that error, just later in the game.
Last Edit: November 21, 2014, 08:58:53 pm by MakeCents
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In zombiemode.gsc i have it set to spawn 29 zombies and 30 come onto the map , i have had it like that for a while now with no problems, i will try removing the eye glow and try to get the error back . My main concern was if i can get the error so easily solo it may make my map difficult for 4 players ( by which i mean error ) , resulting in possible downgrading of map features or size .

After turning the eye glow off and reducing the zombie spawns to 24 ( advice from codmoddd1234 ) it has stopped the Gspawn for now, although i would need to have a good session with 4 players to test this properly. Is there any where to post for testing?

thanks for helps : )
Last Edit: November 22, 2014, 12:35:28 am by pcmodder

 
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