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Fx missing?

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Created 8 years ago
by Ping998
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Does anyone know where I could find the yellow light box fx (the light that appears when you open the mystery box) and/or the fog rolling in fx for the hellhounds?

They seem to have disappeared from my map?

Thank you,


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Box light you can find in _zombiemode_weapons.gsc, probs just uncalled in some .csv. Fog is actually function used. setVolFog. If you set r_fog to 0, it will also disable it
Last Edit: July 01, 2016, 07:48:04 pm by HitmanVere
Marked as best answer by CreepersAreEpic 8 years ago
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edit: original post was wrong :please:

For pandora box, look in _zombiemode.gsc in the init_fx() function:

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level._effect["chest_light"]	= LoadFx( "env/light/fx_ray_sun_sm_short" ); 

It's in zombiemode.csv somewhere around line 317, check if you commented it out as Hitman said.
Last Edit: July 01, 2016, 07:57:40 pm by Koan
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edit: original post was wrong :please:

For pandora box, look in _zombiemode.gsc in the init_fx() function:

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level._effect["chest_light"]	= LoadFx( "env/light/fx_ray_sun_sm_short" ); 

It's in zombiemode.csv somewhere around line 317, check if you commented it out as Hitman said.

Thank you! The yellow box light is working now (the fx must've been removed when I got the dreaded 400 fx error oops!).

Although I have no idea how to fix the hellhound round fog which isn't working. I kinda like it cause I mean, who really likes the fog on the dog rounds?

I'll probably add that as a main feature lol

 
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