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Exporting MW2 Textures

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Created 11 years ago
by Deleted User
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  • DeletedUser
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Hey,

So I saw a post asking about exporting Black Ops 2 textures and so I began wondering if you can export MW2 textures. Is this possible?
Marked as best answer by Deleted User 11 years ago
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  • steviewonder87
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Hey,

So I saw a post asking about exporting Black Ops 2 textures and so I began wondering if you can export MW2 textures. Is this possible?
Yes you need to look in the IWDs in main, most, if not all the nml maps are broken so you will need to fix them/make your own. I used mostly MW2 textures in my map.  :)
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Yes you need to look in the IWDs in main, most, if not all the nml maps are broken so you will need to fix them/make your own. I used mostly MW2 textures in my map.  :)

Thanks, I'll go try it now
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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As Stevies answer has helped you, please mark him as "best answer" :)
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Yes you need to look in the IWDs in main, most, if not all the nml maps are broken so you will need to fix them/make your own. I used mostly MW2 textures in my map.  :)


I selected a few textures that I wanted to test to see if it worked but they didn't show up in Radiant. I placed the in the Root/Raw/Images area but they didn't show, am I placing them in the wrong place or what?

Double Post Merge: March 10, 2015, 09:42:38 am
As Stevies answer has helped you, please mark him as "best answer" :)

I will but I need to clarify something with it first :)
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You need to convert the .iwi to .dds or .tga file and then convert it through Asset Manager. Theres plenty of tuts for that and ask, if you need help with it :)
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yup ^ and when you convert it in Assman, theres a option to set it to appear in Radiant (this is because you wont want your gun textures and stuff in there, only the other textures like floors etc)
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You need to convert the .iwi to .dds or .tga file and then convert it through Asset Manager. Theres plenty of tuts for that and ask, if you need help with it :)

Thanks :)

Double Post Merge: March 10, 2015, 10:41:33 am
yup ^ and when you convert it in Assman, theres a option to set it to appear in Radiant (this is because you wont want your gun textures and stuff in there, only the other textures like floors etc)


Thank you also

Double Post Merge: March 10, 2015, 10:56:55 am
You need to convert the .iwi to .dds or .tga file and then convert it through Asset Manager. Theres plenty of tuts for that and ask, if you need help with it :)

I just need some help with converting it, are there specific convert options. Can you send me a screenshot?
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Surface type should be whatever you want the texture to be, so if it's glass put glass, etc. Usage and Locales need to be set so it will appear in Radiant (I assumed from this topic that you already knew how to make custom textures for Radiant) don't ask me why but I tend to put stuff in Tools  ;D
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Thanks, +1

Double Post Merge: March 11, 2015, 08:42:32 am
(Image removed from quote.)Surface type should be whatever you want the texture to be, so if it's glass put glass, etc. Usage and Locales need to be set so it will appear in Radiant (I assumed from this topic that you already knew how to make custom textures for Radiant) don't ask me why but I tend to put stuff in Tools  ;D

Yet again I have another error. Here are the pics




Can you even possibly make a video on it, that would help but if you don't want or have the time then that all cool.

Thanks
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Make them tga not dds if it says this.
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Only color map can be .dds file, others need to be .tga. And dont use color map on normal/spec slots  :poker:
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And dont use color map on normal/spec slots  :poker:
Lol, missed that. Also is your door made from asphalt? ??? I just showed you my pic as a reference, you didn't have to copy it to the tee lol.
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Lol, missed that. Also is your door made from asphalt? ??? I just showed you my pic as a reference, you didn't have to copy it to the tee lol.

Nah I was testing it so I forget to change from asphalt lol, Thank You though

Double Post Merge: March 11, 2015, 08:53:16 pm
Only color map can be .dds file, others need to be .tga. And dont use color map on normal/spec slots  :poker:

Ok thanks :)
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(Image removed from quote.)Surface type should be whatever you want the texture to be, so if it's glass put glass, etc. Usage and Locales need to be set so it will appear in Radiant (I assumed from this topic that you already knew how to make custom textures for Radiant) don't ask me why but I tend to put stuff in Tools  ;D
freaky... me too lol

 
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