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Everything in my map just gets deleted?

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Created 11 years ago
by dabadguy4273
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Every time I compile my map and try to run it in the game, it just plays the map from the very first time I compiled it rather than the newly edited one. Also I had to restart Radiant because of a random crash, and when i try to open the map (nazi_zombie_labyrinth) it shows the textures that were used, but the map is completely blank.

I have no clue what to do. Or if I should even try making another one.  :derp:
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you are making sure ur map is selected in the specific mod before compile right? You must build

compile bsp
compile lights
compile reflections
connect paths
build fasfiles
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you are making sure ur map is selected in the specific mod before compile right? You must build

compile bsp
compile lights
compile reflections
connect paths
build fasfiles
:facepalm2:  You even forgot to mention a really important one, the "Mod Specific Map" option. Make sure you tick that one as well and select the right mod below it.



Lukkie1998
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You need to have it checked to  even select the mod specific  lukkie  :poker:
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You need to have it checked to  even select the mod specific  lukkie  :poker:
Yeah, which is something you didn't put in your post, so i posted it.

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might be a silly question but did you save your map file before closing radiant?  :poker:
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lol Thanks for all the replies guys, but this stopped happening for whatever reason after I did the mod tool patches and hwatnot.
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BUT

Now, when I compile, changes don't show in the game. I've had this problem before and was able to get around it by using the UGX tools and such, but I tried Script Placer Z to get Black Ops perks working, and ever since, it won't update the map after I compile.

 
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