UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

ERROR: surface is partially floating or needs to be aligned

broken avatar :(
Created 13 years ago
by Kixzoh
0 Members and 1 Guest are viewing this topic.
6,769 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 13 October 2013
Last active: 6 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Kixzoh's Groups
Kixzoh's Contact & Social Links
hey everybody, can somebody please help me because im trying to make a world at war zombie map but i keep getting this error. 

finding index mapping and snapping vertices...
ERROR: surface 'seelow_terrain_mud_mort_footprnt_blend' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_castleFix.map on entity 0 brush 8 at -1113 406 -8
ERROR: surface 'seelow_terrain_mud_mort_footprnt_blend' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_castleFix.map on entity 0 brush 27 at -1151 714 -10
ERROR: surface 'seelow_terrain_mud_mort_footprnt_blend' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_castleFix.map on entity 0 brush 23 at -384 241 -6
ERROR: surface 'seelow_terrain_mud_mort_footprnt_blend' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_castleFix.map on entity 0 brush 23 at -324 -120 0
ERROR: surface 'seelow_terrain_mud_mort_footprnt_blend' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_castleFix.map on entity 0 brush 23 at -384 680 -7
ERROR: surface 'seelow_terrain_mud_mort_footprnt_blend' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_castleFix.map on ent

Any help would be greatly appreciated.  Thanks
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
They usually don't amount to anything - same with textures repeating too many times - you can ignore them.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 13 October 2013
Last active: 6 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Kixzoh's Groups
Kixzoh's Contact & Social Links
They usually don't amount to anything - same with textures repeating too many times - you can ignore them.
Maybe that is true, but it seems to be the only major error, and my map is not playable.  When i try to start it up, it says script runtime error 'fraggernade' see console for more details.  when i check the compile console, the only errors are the one i mentioned above, and

ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'
ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'
ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'

those are the only two errors that i get.
Last Edit: October 15, 2013, 02:16:08 am by Kixzoh
broken avatar :(
×
broken avatar :(
Relentless Mapper
Location: ar
Date Registered: 21 August 2011
Last active: 16 hours ago
Posts
1,323
Respect
Forum Rank
Zombie Colossus
Primary Group
Nuclear
My Groups
More
Personal Quote
This game isn't meant to be played
×
KDXDARK's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Nuclear
Nuclear
DARKLEGION's requested title
Mapper Has released one or more maps to the UGX-Mods community.
KDXDARK's Contact & Social Links
In game in the console put developer 1 and run your map
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Maybe that is true, but it seems to be the only major error, and my map is not playable.  When i try to start it up, it says script runtime error 'fraggernade' see console for more details.  when i check the compile console, the only errors are the one i mentioned above, and

ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'
ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'
ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'

those are the only two errors that i get.

The duplicate sound alias is another error you can ignore - happens when you use SniperBolts scripts

For the Unknown item error I would copy dlc3_code.gsc, MAPNAME.gsc _zombiemode_weapons.gsc from root/raw/maps and paste them in root/mods/MAPNAME/maps. recompile the mod, patch, and map to be safe. Also, make sure your not launching the map from the compile level tab as it sets developer to 1 which will cause errors that really aren't even errors.

EDIT: Just letting you know, textures with _blend at the end of the names can be seen through, which might be why your getting the errors.
Last Edit: October 15, 2013, 02:24:30 am by daedra descent
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 13 October 2013
Last active: 6 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Kixzoh's Groups
Kixzoh's Contact & Social Links
In game in the console put developer 1 and run your map
OK, this time i get

Server script compile error
Could not find script 'maps/_zombiemode_utility'
#include maps/_zombiemode_utility;


broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
OK, this time i get

Server script compile error
Could not find script 'maps/_zombiemode_utility'
#include maps/_zombiemode_utility;

The file can be located in root/raw/maps like the other 3. Most scripts are.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 13 October 2013
Last active: 6 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Kixzoh's Groups
Kixzoh's Contact & Social Links
The file can be located in root/raw/maps like the other 3. Most scripts are.
ok, what do i do with that file?
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
ok, what do i do with that file?

copy and paste it into root/mods/MAPNAME/maps, check the box near the name of the script in launcher, and recompile.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 13 October 2013
Last active: 6 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Kixzoh's Groups
Kixzoh's Contact & Social Links
copy and paste it into root/mods/MAPNAME/maps, check the box near the name of the script in launcher, and recompile.

Yes, I've tried that but with no luck, still same error
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Yes, I've tried that but with no luck, still same error

hmm... with developer 1 active it should tell you where the error is coming from in the console. find it and add

Code Snippet
Plaintext
#include maps\_zombiemode_utility;

at the top of the script where the error is coming from. you might need to recompile.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 13 October 2013
Last active: 6 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Kixzoh's Groups
Kixzoh's Contact & Social Links
hmm... with developer 1 active it should tell you where the error is coming from in the console. find it and add

Code Snippet
Plaintext
#include maps\_zombiemode_utility;

at the top of the script where the error is coming from. you might need to recompile.

Well... I must have done something terribly wrong now.  Because it says that it can not load any of the xaim files or the xmodel files (in total about 75 different files)
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Well... I must have done something terribly wrong now.  Because it says that it can not load any of the xaim files or the xmodel files (in total about 75 different files)

Sorry, not understanding you. If your getting an error that's preventing you to start then please post a pic of the error in console.

if your just seeing a bunch of random xanim and xmodels missing errors, you can ignore them. Unless your missing weapon/character models
Last Edit: October 16, 2013, 01:07:14 am by daedra descent

 
Loading ...