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Error: G_findconfigstringIndex: overflow (381): '605' could any one help me

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Created 11 years ago
by gamer9294
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My Custom Zombie Maps:

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Hello guys,

I have a strange error when I'm playing my map.

I played my map today for testing.

but after a while the game crashed and I get these error:




I hope that someone could help me with this,  I don't no what this means and how can get this error ?


best regards,
Gamer9294
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Hello guys,

I have a strange error when I'm playing my map.

I played my map today for testing.

but after a while the game crashed and I get these error:

(Image removed from quote.)


I hope that someone could help me with this,  I don't no what this means and how can get this error ?


best regards,
Gamer9294
I had this error a long time ago. I believe it was something to do with precaches but don't remember exactly if that was it. I also had it about 2 months ago and think it was the same reason. Try and see if that might be it by reducing the amount of precaches,if not I won't be able to help till later unless someone else knows.
Last Edit: January 17, 2015, 09:46:45 pm by PROxFTW
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I had this error a long time ago. I believe it was something to do with precaches but don't remember exactly if that was it. I also had it about 2 months ago and think it was the same reason. Try and see if that might be it by reducing the amount of precaches,if not I won't be able to help till later unless someone else knows.

thank you for quick reply back,

Could it also be precaches on huds ?

that the amounts of numbers changing in a time like 30 seconds,  around more then 300 changes ?

or not ? I don't know.


best regards,
Gamer9294
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thank you for quick reply back,

Could it also be precaches on huds ?

that the amounts of numbers changing in a time like 30 seconds,  around more then 300 changes ?

or not ? I don't know.


best regards,
Gamer9294
It could be any kind of precache a believe. So precacheShader, precacheItem, precacheModel, etc. dont know if there are anymore precaches but those are all examples of things that might cause the error. My recommendation is look over what is happening at that instance in time and it might help figure it out, if you find something that might have an effect maybe post the code or a vid of it if you can get ingame or if you are fine with posting the code and I can take a look. If you can't get ingame then just reduce the amount of precache's you are using. Also the number thing might have an effect don't know but based off what the error says, that could be a factor.
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It could be any kind of precache a believe. So precacheShader, precacheItem, precacheModel, etc. dont know if there are anymore precaches but those are all examples of things that might cause the error. My recommendation is look over what is happening at that instance in time and it might help figure it out, if you find something that might have an effect maybe post the code or a vid of it if you can get ingame or if you are fine with posting the code and I can take a look. If you can't get ingame then just reduce the amount of precache's you are using. Also the number thing might have an effect don't know but based off what the error says, that could be a factor.

okay thank you for the reply again,

okay yes I think that, that be possible is with a hud the same thing what you say with the precache.

yes I have a video made about the huds that I get working but maybe that you can see that I make the mistake or something else :)


http://www.youtube.com/watch?v=yirzdKRaLx4

best regards,
gamer9294
Last Edit: January 18, 2015, 08:57:28 am by gamer9294
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This is when you have too many hud elements and you're trying to set text to it too often.
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This is when you have too many hud elements and you're trying to set text to it too often.

thank you for the comment,

okay but is it possible to fix ?

for the huds I use this to create it ?

Code Snippet
Plaintext
create_simple_hud


for:

Code Snippet
Plaintext
SetText("");

changing to this:

Code Snippet
Plaintext
setValue("");
setValue is that for like timing and scores or a counting system or something else ?


is that wrong or need I another code to let it work better ?


best regards,
Gamer9294
Last Edit: January 18, 2015, 09:10:34 pm by gamer9294
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SetText is used for  putting static text on HUD, SetValue is for updating a numerical display on HUD. It doesn't use as many elements iirc, so you should be splitting the HUD in two. One for main text the other updated values.
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SetText is used for  putting static text on HUD, SetValue is for updating a numerical display on HUD. It doesn't use as many elements iirc, so you should be splitting the HUD in two. One for main text the other updated values.


okay thank you man I will try it out and you will hear it from me.


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Gamer9294
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SetText is used for  putting static text on HUD, SetValue is for updating a numerical display on HUD. It doesn't use as many elements iirc, so you should be splitting the HUD in two. One for main text the other updated values.

yes I have tried and it works better and the game is not crashing anymore :)

thank you for your advice and thanks everyone that comment here for support and helping.

best regards,
Gamer9294

 
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