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Error -1073741819

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Created 12 years ago
by Chunkdogg9
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When im compiling my map it get to a point and gets an error here it is.

Spoiler: click to open...
================================

WROTE BSP LEAKFILE: C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\Extinction.lin

================================


finding triangle windings...
assigning primary lights...
finished in 7 seconds
splitting windings into lightable areas...

i get the error after "splitting windings into lightable areas..."

Any help?
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The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
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mrpeanut188's Groups
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Your map has a hole in it, called a leak. Image that your map is a small snow-globe world, and the area you want to see is going to be filled with water. All the entities MUST be inside the water. If it finds a hole to run into the void, everything goes to hell.

What you need to do is to load the point-file (.lin) generated when you compile. Problem, when the compiler is finished it deletes the file.

Have 3 things open:
You map (Extinction.map) in Radiant
The Map_source folder containing Extinction.map
Level Compile window

Read this section first, so you know how to do this. As soon as you click 'Compile Level', switch to the map_source folder, select the .lin file, and copy and paste it. When the compile is finished, it should of deleted the old file. Rename the copy back to Extinction.lin, then switch to Radiant.

In Radiant, with your map open, click File > Pointfile.

The redder the line, the closer to the leak. Follow the lines to the hole, if a burning red line goes through a brush into the void then delete the brush and try again.

Complicated, but a good (I think) habit to get into when leaks are not obvious and brushes appear to be flush.
Last Edit: May 29, 2014, 07:21:28 pm by mrpeanut188
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Ege115's Groups
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Do you have a caulk box around your map?
It can also mean that you have something added in radiant that is outside the box and not inside.

Try searching around your map outside the box and see if something is visible, make sure that all the stuff in radiant is inside the box.
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Sorry for the late reply but I did both the things you guys have said to me I fixed the leak brush.

But now it just stays on "splitting windings into lightable Areas..."

 
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