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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Rather do one of 2 things, go into maya and change the vert colour to white, or set the model as foliage. Basically that colours are like that due to the vert colour and waw uses the coloured verts to allow foliage and other models to move.
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Probably under Model Type part (or whatever it's called, not at PC) in Asset Manager, default is rigid.
Its actually in material:
(Image removed from quote.)
It can be buggy and those settings might not be right ones, so mess with them
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
HELL no, dont use Blend and Always with foliage, use Replace and GE128
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Yeah, I had blend on it, cos Im not actually using dynamic foliage on that material. Just put the dynamic foliage to show where it is, lol
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Its actually in material:
(Image removed from quote.)
It can be buggy and those settings might not be right ones, so mess with them
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
This worked for the colour, all I need help with now is the disappearing parts
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Rather do one of 2 things, go into maya and change the vert colour to white, or set the model as foliage. Basically that colours are like that due to the vert colour and waw uses the coloured verts to allow foliage and other models to move.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Well, how do I change the vert colour? I barely even open Maya so I have no idea what to do
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |